2011
DOI: 10.1109/tpami.2010.140
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Distance-Driven Skeletonization in Voxel Images

Abstract: A distance-driven method to compute the surface and curve skeletons of 3D objects in voxel images is described. The method is based on the use of the <3,4,5> weighted distance transform, on the detection of anchor points, and on the application of topology preserving removal operations. The obtained surface and curve skeletons are centered within the object, have the same topology as the object, and have unit thickness. The object can be almost completely recovered from the surface skeleton since this includes… Show more

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Cited by 96 publications
(116 citation statements)
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“…In general, surface voxelization is addressed by spatial decomposition techniques such as kd-trees or octrees [5], [10], [11], from which a resulting volumetric representation enables fast access to point locations and to their corresponding neighbors, i.e., without re-computing distances between each other every time. However, more complex geometric processing, e.g., extracting 3-D object descriptors such as curve-skeletons [7], [12], or computing volumetric distance fields [6]; need to consider not only those voxels representing the external object surface but also those voxels considered to be interior to the object, i.e., solid voxelization. Voxelization is a necessary step in graphic computing for data simplification, visibility determination, or collision detection.…”
Section: Background and Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In general, surface voxelization is addressed by spatial decomposition techniques such as kd-trees or octrees [5], [10], [11], from which a resulting volumetric representation enables fast access to point locations and to their corresponding neighbors, i.e., without re-computing distances between each other every time. However, more complex geometric processing, e.g., extracting 3-D object descriptors such as curve-skeletons [7], [12], or computing volumetric distance fields [6]; need to consider not only those voxels representing the external object surface but also those voxels considered to be interior to the object, i.e., solid voxelization. Voxelization is a necessary step in graphic computing for data simplification, visibility determination, or collision detection.…”
Section: Background and Related Workmentioning
confidence: 99%
“…By doing so, further processing steps such as the computation of the volumetric distance field [6] or complex 3-D descriptors, i.e., curve-skeletons [7], are significantly This work was supported by the National Research Fund, Luxembourg, under the CORE project C11/BM/1204105/FAVE/Ottersten. simplified.…”
Section: Introductionmentioning
confidence: 99%
“…The Chamfer distance transform is not always equivalent to the discrete morphology approach, unless the Chamfer ball is used as structuring element. Recent extensions of discrete distance transforms in 3D for skeletonization can be found in [2,6]. One main disadvantage of the skeleton is its sensitivity on perturbations of the boundary.…”
Section: Multiscale Skeletonization On Graphsmentioning
confidence: 99%
“…Skeletonization has been widely used in different medical imaging applications, including, thickness computation [2], topological classification [3,4], path finding [5], and object shape modeling [6]. Many 3D skeletonization algorithms [7][8][9][10][11] have been reported for binary digital objects. But the same is not true for fuzzy skeletonization.…”
Section: Introducationmentioning
confidence: 99%