Proceedings of the 18th International Workshop on Mobile Computing Systems and Applications 2017
DOI: 10.1145/3032970.3032985
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Dissecting the End-to-end Latency of Interactive Mobile Video Applications

Abstract: In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR) of which we focus on mobile cloud gaming, Mobile Augmented Reality (MAR), and Mobile Virtual Reality (MVR). The applications differ from each other by the way in which the user interacts with the application, i.e., video I/O and user controls, but they all share in common the fact that their user experience is highly s… Show more

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Cited by 17 publications
(16 citation statements)
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References 21 publications
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“…The ability to unify heterogeneous data sources is important for distributed systems, both because some components may not support modification, and also because it is necessary to instrument the real world. Kämäräinen et al [14] and Casiez et al [4] also unified sensor data with internal samples, but their implementations were more tightly coupled than ours.…”
Section: Discussionmentioning
confidence: 86%
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“…The ability to unify heterogeneous data sources is important for distributed systems, both because some components may not support modification, and also because it is necessary to instrument the real world. Kämäräinen et al [14] and Casiez et al [4] also unified sensor data with internal samples, but their implementations were more tightly coupled than ours.…”
Section: Discussionmentioning
confidence: 86%
“…Chen et al [5] measured the sources of latency in remote rendering cloud gaming systems by using application hooks to measure the response times of salient events. Kämäräinen et al [14] looked at remote rendering mobile Mobile Virtual Reality (MVR) systems. They comprehensively characterised the end-to-end latency using a multi-modal hardware platform including photo-sensors, touch sensors as well as the ability to time-stamp the client's network traffic.…”
Section: Previous Workmentioning
confidence: 99%
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“…As a result, we obtained a latency of roughly 100ms and 140ms for the Daydream control with local and remote rendering of the sword, respectively, which highlights the relatively long delays caused by the controller and the mobile device display update pipeline [14]. The end-to-end latency from head movement to updated frame drawn on display was 85-90ms.…”
Section: Baseline Latenciesmentioning
confidence: 90%
“…React Native and the WebView-based Apache Cordova represent the most popular hybrid and interpreted approaches respectively (Biørn-Hansen and Ghinea, 2018). Unlike the latter, the multi-threading technology and the way its components are linked to native UI views endorse React Native with optimized refresh rates, close to 60 fps (Kämäräinen et al, 2016). Cardoso et al (2018) test the applicability of six MAR frameworks in vision-based approach for an outdoor archaeological site and the three prevailing formulate a multiplatform application in the context of Cordova.…”
Section: Related Workmentioning
confidence: 99%