2017
DOI: 10.1007/978-3-319-57987-0_41
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Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions

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Cited by 36 publications
(13 citation statements)
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“…These were designed based on the state-of-the art interaction functions available in smartphones and tablets and with the goal to keep them as simple as possible (e.g., single click) and users were guided regarding the interactions available to them. We also paid attention that the users do not suffer from the so-called "gorilla arm" effect (Hansberger et al, 2017), that is, they would not have to hold the phone/tablet away from their body for extended amounts of time, which is ergonomically sub-optimal (the shoulders/arms/neck hurts).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…These were designed based on the state-of-the art interaction functions available in smartphones and tablets and with the goal to keep them as simple as possible (e.g., single click) and users were guided regarding the interactions available to them. We also paid attention that the users do not suffer from the so-called "gorilla arm" effect (Hansberger et al, 2017), that is, they would not have to hold the phone/tablet away from their body for extended amounts of time, which is ergonomically sub-optimal (the shoulders/arms/neck hurts).…”
Section: Resultsmentioning
confidence: 99%
“…Another challenging aspect of designing location based MR games (or interactive stories) is the interaction design (Çöltekin et al, 2020). Interaction design is challenging in all of XR (virtual, augmented and mixed reality systems); however they might be even more challenging for smartphones and tablets where the users need their hands to hold the device as opposed to those that are head-mounted (Hansberger et al, 2017). Current research demonstrates that MR-based (serious) games can be attractive and engaging (Dirin, Laine, 2018); although the current technology is laden with a number of human-computer interaction challenges (Stephanidis et al, 2019).…”
Section: Related Workmentioning
confidence: 99%
“…Finally, previous works on KLM extensions modeled smartphonebased interactions. Combining touchscreens with HMDs could be useful to overcome mixed reality mid-air interaction problems, such as fatigue [15,16,18], limited accuracy [38] and gesture discoverability [3]. To this end, it will also be interesting to extend our KLM model with operators for smartphone-based interactions (cf.…”
Section: Discussionmentioning
confidence: 99%
“…The gorilla arm syndrome originally arose with the advent of touch and mid-air gestural interface, which force users to extend their arms without support. This can cause arm fatigue and a feeling of heaviness in the arms [ 20 ]. This does not mean that mid-air gestures should always be avoided [ 21 ].…”
Section: Related Workmentioning
confidence: 99%