2015
DOI: 10.1109/tnsre.2015.2391054
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Discrete Versus Continuous Mapping of Facial Electromyography for Human–Machine Interface Control: Performance and Training Effects

Abstract: Individuals with high spinal cord injuries are unable to operate a keyboard and mouse with their hands. In this experiment, we compared two systems using surface electromyography (sEMG) recorded from facial muscles to control an onscreen keyboard to type five-letter words. Both systems used five sEMG sensors to capture muscle activity during five distinct facial gestures that were mapped to five cursor commands: move left, move right, move up, move down, and “click”. One system used a discrete movement and fee… Show more

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Cited by 29 publications
(57 citation statements)
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“…Muscle contractions during attempted facial gestures (e.g., left smile, eyebrow raise, wink) were translated, in real-time, into cursor movements (e.g., left, up, click; see Figure 1 for electrode placement). In that study, user performance in selecting targets on an alphabetic interface improved with training (Cler & Stepp, 2015). In a different study, the facial sEMG system was used by participants without motor impairments to produce speech by selecting phonemes on an onscreen phonemic AAC interface during one session (Cler, Nieto-Castanon, Guenther, & Stepp, 2014).…”
Section: Current Investigationmentioning
confidence: 99%
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“…Muscle contractions during attempted facial gestures (e.g., left smile, eyebrow raise, wink) were translated, in real-time, into cursor movements (e.g., left, up, click; see Figure 1 for electrode placement). In that study, user performance in selecting targets on an alphabetic interface improved with training (Cler & Stepp, 2015). In a different study, the facial sEMG system was used by participants without motor impairments to produce speech by selecting phonemes on an onscreen phonemic AAC interface during one session (Cler, Nieto-Castanon, Guenther, & Stepp, 2014).…”
Section: Current Investigationmentioning
confidence: 99%
“…This technique, sEMG, provides a robust neural signal that can then be translated to cursor movements, leading to full 2D control of a computer (Choi, Rim, & Kim, 2011; Cler & Stepp, 2015; Larson, Terry, Canevari, & Stepp, 2013; Vernon & Joshi, 2011; Williams & Kirsch, 2008). sEMG signals can be translated to cursor movements with position-based algorithms, in which activation of one muscle corresponds to the cursor position in the horizontal direction, and activation of a different muscle corresponds to vertical cursor position or velocity-based algorithms, in which muscle activation corresponds to cursor velocity.…”
Section: Semg As An Aac Input Modalitymentioning
confidence: 99%
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“…No Brasil, existem cerca de milhões de pessoas com algum tipo de deficiência, o que equivale a 23,9% da população, sendo 7% com alguma deficiência motora [1]. Uma parcela dessa população, devido a lesões na coluna espinhal a nível cervical ou desordens neurais, é incapaz de operar mouses e teclados convencionais, afetando negativamente muitos aspectos de sua qualidade de vida, incluindo a capacidade de se comunicar [2]. Essas pessoas necessitam de Tecnologias Assistivas (TA) especiais, onde os dispositivos são operados a partir de sensores que recebem informações fornecidas pelo usuário com deficiência para operar uma interface gráfica [3].…”
Section: Introductionunclassified