2019
DOI: 10.1007/978-3-030-13992-6_24
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Discrete Mesh Optimization on GPU

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Cited by 8 publications
(2 citation statements)
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“…Moreover, we compare with the hierarchical sampling strategies (HSS) [ZG18], which iteratively samples the objective function on a regular grid, identifies the best candidate sample, and refines the grid in its vicinity. The comparison is performed on 100 models since running on the whole data set is too time‐consuming (Fig.…”
Section: Methodsmentioning
confidence: 99%
“…Moreover, we compare with the hierarchical sampling strategies (HSS) [ZG18], which iteratively samples the objective function on a regular grid, identifies the best candidate sample, and refines the grid in its vicinity. The comparison is performed on 100 models since running on the whole data set is too time‐consuming (Fig.…”
Section: Methodsmentioning
confidence: 99%
“…A survey of the literature shows that despite the introduction of recent mesh optimization strategies on GPU-based architectures, the notion of partial assembly is not present in the field of mesh optimization. This is likely because most existing methods are either developed for low-order meshes [25,26] or use a localized approach (such as Laplacian smoothing or optimization-based smoothing with a sequential patch-by-patch approach) [27,26,28,29]. In contrast to other approaches, the variational-based TMOP methods are well-suited to GPU acceleration, as all of the operations can be recast in the form of finite element computations, allowing us to take advantage of the significant GPU advances in this area.…”
Section: Introductionmentioning
confidence: 99%