2016
DOI: 10.1016/j.compedu.2016.06.006
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Discovering the laws of physics with a serious game in kindergarten

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Cited by 19 publications
(11 citation statements)
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References 36 publications
(67 reference statements)
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“…Previous studies showed moderate to strong relations of facets of more general cognitive development with scientific reasoning (Morris et al, 2012;Piekny and Maehler, 2013;Mayer et al, 2014;van der Graaf et al, 2015van der Graaf et al, , 2019Osterhaus et al, 2017;Koerber and Osterhaus, 2019;Sande et al, 2019). Our results shows that the predictive value of both examined precursors on later mastery of CVS remains rather robust when taking into account general cognitive abilities and reading comprehension.…”
Section: Discussionsupporting
confidence: 63%
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“…Previous studies showed moderate to strong relations of facets of more general cognitive development with scientific reasoning (Morris et al, 2012;Piekny and Maehler, 2013;Mayer et al, 2014;van der Graaf et al, 2015van der Graaf et al, , 2019Osterhaus et al, 2017;Koerber and Osterhaus, 2019;Sande et al, 2019). Our results shows that the predictive value of both examined precursors on later mastery of CVS remains rather robust when taking into account general cognitive abilities and reading comprehension.…”
Section: Discussionsupporting
confidence: 63%
“…As precursor skill, we refer here to recognition of situations in which confounding variables are correctly controlled, or not. Multiple studies have shown that such recognition can be triggered in many children in simple tasks, whereas active or spontaneous application of variable control is comparably rarely found in children before the outlined crucial developmental period before adolescence that we have explained in the introduction (Kuhn, 1989;Bullock and Ziegler, 1999;Bullock et al, 2009;van der Graaf et al, 2015;Koerber and Osterhaus, 2019).…”
Section: Precursor Skills Of Cvsmentioning
confidence: 87%
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“…Along the past years, there has been an increasing interest in the educational games that used in many different fields such as health training, military training [1] and teaching of several subjects, such as physics [2] .Several factors have led towards this interest in teaching through educational games, namely the availability of technological tools to create learning game and the need to change traditional learning methods for more innovative method [3].Educational video-game based learning focuses on two elements ;the cognitive element and the emotional element .In regard to the emotional side, several studies claim that playing games greatly increases the motivation of learners; this assertion is often supported by the fact that games generate intrinsic motivation such as challenge, curiosity, competition and cooperation. In regards to the cognitive side, educational games can be used as interactive simulations that facilitate learning.…”
Section: Introductionmentioning
confidence: 99%
“…Serious games, or games used for purposes other than mere entertainment [21], are often used for education, decision making and for public policy making. Since [23] introduced the notion of serious games, various applications have been developed, including, but not limited to, educational [24], science [25], training, psychology [26], military [27], government, Water 2018, 10, 139 3 of 21 corporate, healthcare [28] and water management domains [29]. However, no comprehensive serious game has been developed to deal with the water-energy-food-land-climate nexus, which represents a clear gap in the literature.…”
Section: Introductionmentioning
confidence: 99%