CHI '13 Extended Abstracts on Human Factors in Computing Systems 2013
DOI: 10.1145/2468356.2479592
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Dirty tangible interfaces

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Cited by 3 publications
(3 citation statements)
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“…In an audio-audio mosaicing task, the "target" is an example sound that one is trying to resynthesize with the corpus. In cases using interfaces for live controllers [9,12], the mapping between gesture and sound has, until now, taken place in a reduced dimension space. Two or three features are selected as pertinent and projected onto a graphical Cartesian representation.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In an audio-audio mosaicing task, the "target" is an example sound that one is trying to resynthesize with the corpus. In cases using interfaces for live controllers [9,12], the mapping between gesture and sound has, until now, taken place in a reduced dimension space. Two or three features are selected as pertinent and projected onto a graphical Cartesian representation.…”
Section: Discussionmentioning
confidence: 99%
“…Savary et al [9,10] created Dirty Tangible Interfaces, a typology of user interfaces that favour the production of very rich and complex sounds using CataRT. Interfaces can be constantly evolved, irreversibly, by di↵erent performers at the same time.…”
Section: Related Workmentioning
confidence: 99%
“…An inspiration for our approach is the concept of timbre space (Grey 1977;Wessel 1979;McAdams 1999), which proposes a multidimensional space of audio features as a The resulting method, corpus-based concatenative synthesis (CBCS) (Schwarz 2006(Schwarz , 2007, is based on audio content descriptor analysis of any number of pre-existing or live-recorded sounds, and synthesis is guided by selection and playback of sound segments from the database, matching user-chosen sound characteristics. It has been used in various contexts of music composition (Einbond et al 2009(Einbond et al , 2016(Einbond et al , 2021, live performance (Schwarz 2012), sound design, and installation (Savary et al 2012). It allows exploration of a corpus of sounds interactively by composing paths in a multi-dimensional timbre space model, and thus to create timbral evolutions while maintaining the richness and detail of the original sounds.…”
Section: Machine Listening and Corpus-based Sound Synthesismentioning
confidence: 99%