3rd European Conference on Visual Media Production (CVMP 2006). Part of the 2nd Multimedia Conference 2006 2006
DOI: 10.1049/cp:20061952
|View full text |Cite
|
Sign up to set email alerts
|

Direct geometric texture synthesis and transfer on 3D meshes

Abstract: We present a technique for the transfer and synthesis of geometric texture on 3D surface meshes. Our technique combines localised surface fitting together with non-parametric sampling to facilitate the extraction, transfer and successful synthesis of geometric relief from one surface mesh to another.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2008
2008
2009
2009

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 5 publications
0
2
0
Order By: Relevance
“…So, three-dimensional Modeling [5] is needed. Here, we choosed 3DS MAX to build the three-dimensional models of each kind of network nodes and convert them to mesh files [6]which are supported by Direct3D programming.…”
Section: B Three-dimensional Display In Multi-viewmentioning
confidence: 99%
“…So, three-dimensional Modeling [5] is needed. Here, we choosed 3DS MAX to build the three-dimensional models of each kind of network nodes and convert them to mesh files [6]which are supported by Direct3D programming.…”
Section: B Three-dimensional Display In Multi-viewmentioning
confidence: 99%
“…Texture extraction on the surface. The extraction of features on surfaces has been studied widely [44] and has found various applications in different areas of research. For example, texture extraction is an important process in texture synthesis to transfer textures from one surface to another.…”
Section: 3mentioning
confidence: 99%