Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2011
DOI: 10.1145/1978942.1979348
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Dips and ceilings

Abstract: Interface guidelines encourage designers to include shortcut mechanisms that enable high levels of expert performance, but prior research has demonstrated that few users switch to using them. To help understand how interfaces can better support a transition to expert performance we develop a framework of the interface and human factors influencing expertise development. We then present a system called Blur that addresses three main problems in promoting the transition: prompting an initial switch to expert tec… Show more

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Cited by 56 publications
(8 citation statements)
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“…It can also study how to promote users' transition to expert functions, as SCIs will get more sophisticated. It can refer research in GUI, e.g., [30].…”
Section: Discussion and Future Work Implications For Shape-changing Imentioning
confidence: 99%
See 1 more Smart Citation
“…It can also study how to promote users' transition to expert functions, as SCIs will get more sophisticated. It can refer research in GUI, e.g., [30].…”
Section: Discussion and Future Work Implications For Shape-changing Imentioning
confidence: 99%
“…R6. Retro-compatibility with current interaction: it is arduous for users to give up current UIs -even though new ones can be beneficial in the long term [30]. This can be supported by standard operations of standard devices and customizability.…”
Section: R1 Interaction With a Large Number Of Parameters Wasmentioning
confidence: 99%
“…This led us to "something new," the distinction between performance plateaus and performance asymptotes-an essential distinction for those who believe that performance could or should be better than it is. One route, plateaus, leads towards human training (e.g., Ericsson et al, 1993), whereas the other route, asymptotes, leads toward human factors engineering (e.g., Cockburn et al, 2014;Gray, John, & Atwood, 1993;Scarr, Cockburn, Gutwin, & Quinn, 2011). To put this as clearly as we can, a plateau exists when there is a better goal (or better method for implementing an existing goal).…”
Section: Plateaus Dips and Leaps-the Essential Elements Of League-smentioning
confidence: 99%
“…User interfaces mostly rely on recognition: the user must typically recognize the command she wants to perform in a set of buttons or in a list of menu items. However, recall, which does not require searching commands, is believed to provide better speed performance [38,40] and better accuracy especially when items are small [37]. This is especially true for repetitive actions, which users might perform very often in their life.…”
Section: Introductionmentioning
confidence: 99%