2020
DOI: 10.1542/peds.2019-1139
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Digital Technology Distraction for Acute Pain in Children: A Meta-analysis

Abstract: CONTEXT: Digital distraction is being integrated into pediatric pain care, but its efficacy is currently unknown.OBJECTIVE: To determine the effect of digital technology distraction on pain and distress in children experiencing acutely painful conditions or procedures.

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Cited by 76 publications
(79 citation statements)
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“…Among these novel technologies are virtual reality (VR) and augmented reality (AR), which allow users to engage completely (VR) or partially (AR) in immersive and interactive digital experiences. VR and AR-based interventions have been found to be effective in reducing acute pain from medical procedures associated with transient pain (eg, distraction) among adults [ 1 - 3 ] and youth [ 1 , 4 - 6 ]. In this context, the effectiveness of VR arises from its ability to provide multisensorial engagement that can compete with pain signaling while also eliciting enjoyment and decreasing anxiety and negative mood [ 7 ].…”
Section: Introductionmentioning
confidence: 99%
“…Among these novel technologies are virtual reality (VR) and augmented reality (AR), which allow users to engage completely (VR) or partially (AR) in immersive and interactive digital experiences. VR and AR-based interventions have been found to be effective in reducing acute pain from medical procedures associated with transient pain (eg, distraction) among adults [ 1 - 3 ] and youth [ 1 , 4 - 6 ]. In this context, the effectiveness of VR arises from its ability to provide multisensorial engagement that can compete with pain signaling while also eliciting enjoyment and decreasing anxiety and negative mood [ 7 ].…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality encompasses 3D computer-simulated environments and entities and includes behavioral interfaces that allow these environments and entities to interact with each other and with a user in a situation of pseudo-natural immersion (Fuchs 2018). In such virtual environments, the user can develop the feeling of "being there," also called sense of presence, which is intimately linked to but distinct from immersion (Slater 2003).…”
Section: Immersion Sense Of Presence and Memorymentioning
confidence: 99%
“…Considering the huge variability in any psychological measurement, much larger sample sizes are actually needed for such studies. However, the success of VR technique in other fields, such as pediatrics and orthopedics 5 6 7 8 , suggests that it can make a favorable contribution to the field of endoscopy.…”
Section: Figmentioning
confidence: 99%