Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173858
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Digital Outdoor Play

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Cited by 27 publications
(8 citation statements)
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“…This is also echoed in [9] who use coding building blocks for play with emphasis on movement and measurement to encourage more co-located physical and social play. In contrast [10] found this kind of play was not without risks. Here, digitally enhanced versions were shown to reduce collaborative social interaction and reduced creative thinking when compared with traditional outdoor play resources without technology.…”
Section: Background Workmentioning
confidence: 85%
“…This is also echoed in [9] who use coding building blocks for play with emphasis on movement and measurement to encourage more co-located physical and social play. In contrast [10] found this kind of play was not without risks. Here, digitally enhanced versions were shown to reduce collaborative social interaction and reduced creative thinking when compared with traditional outdoor play resources without technology.…”
Section: Background Workmentioning
confidence: 85%
“…Several studies in HCI and related Interaction Design for Children (IDC) literature have explored the design of digitally augmented artefacts for open-ended play [15,[23][24][25]29,48,50,58]. There is commonly a focus on digitally enhancing outdoor play and therefore augmenting existing kinds of play resources that are commonly used outdoors [23,39,44,50]. Research has also looked directly at enabling game and rule creation by coding a bespoke device for outdoor play [44].…”
Section: Supporting Open-ended Playmentioning
confidence: 99%
“…Research has also looked directly at enabling game and rule creation by coding a bespoke device for outdoor play [44]. Subsequently, researchers have been concerned about directly comparing analogue play, and whether digital augmentation supports or hinders social interaction, physical activity, and the creation of rules and games by children [23,24]. In this study, we did not set out to compare analogue and digital play, but, rather, to propose that both kinds of resources can provide distinct opportunities for free play by children outdoors, and to build a case for further exploring these resources in empirical research.…”
Section: Supporting Open-ended Playmentioning
confidence: 99%
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“…Researchers have also critically examined the design of digital technologies to enhance outdoor play, identifying benefits but also potential risks, where digital interventions for outdoor play may compromise benefits [20]. HCI studies in this space have evaluated virtual versus tangible design artifacts for enriching outdoor play [52], highlighting how designing for outdoor play can engender new experiences distinct from play resulting from mobile phone games or game consoles, defining the value of 'Heads-Up-Games (HUGS)' for enhancing social interaction [53].…”
Section: Introductionmentioning
confidence: 99%