2017
DOI: 10.11141/ia.44.2
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Digital Media, Creativity, Narrative Structure and Heritage

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Cited by 13 publications
(9 citation statements)
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“…A good example of this can be found in the games and writings of Tara Copplestone. She highlights how archaeological thinking is shaped by the linearity and materiality of its main form of producing narratives (books and papers), and explores how interactivity, for instance using the hypertext game platform Twine, can advance the development of multivocal and non-linear archaeology (Copplestone 2017;Copplestone & Dunne 2017). Similar boundary work is done by Florence Smith Nicholls, whose blogs and papers deal with subaltern and alternate archaeologies.…”
Section: The Archaeological Scholarship Of Digital Playmentioning
confidence: 96%
“…A good example of this can be found in the games and writings of Tara Copplestone. She highlights how archaeological thinking is shaped by the linearity and materiality of its main form of producing narratives (books and papers), and explores how interactivity, for instance using the hypertext game platform Twine, can advance the development of multivocal and non-linear archaeology (Copplestone 2017;Copplestone & Dunne 2017). Similar boundary work is done by Florence Smith Nicholls, whose blogs and papers deal with subaltern and alternate archaeologies.…”
Section: The Archaeological Scholarship Of Digital Playmentioning
confidence: 96%
“…While scholars representing the first two fields (Mol et al., 2017; Morgan, 2012; Reinhart, 2018) demonstrate a clear theoretical sensibility, thus proving that digital archaeology can be successfully (re)connected to new theoretical perspectives (cf. Morgan, 2019), researchers studying museums have drawn rather alarming conclusions about digital archaeology on display (Copplestone and Dunne, 2017; Geismar, 2018; Kidd, 2014; Stobiecka, 2018). Copplestone and Dunne have shown that archaeological museums, even after embracing digital ecosystems, are strongly attached to traditional analog structures and do not generate new, alternative models of display.…”
Section: Technologies and Meaning In Archaeologymentioning
confidence: 99%
“…The irony here is that archaeologists regularly experiment with creative interpretation, productively collaborate with creative practitioners, and laud the intellectual and other benefits of such creative work. In 2017 alone, we saw such discussion in relation to geophysics and imaging (Ferraby 2017), heritage and gaming (Copplestone and Dunne 2017), heritage and auralization (Murphy et al 2017), excavation and drawing (Gant and Reilly 2017), diverse practices of archaeology connected to art (Bailey 2017), and mapping and various forms of painting, installation, and performance (Pálsson and Aldred 2017). Several such pieces are published in a full issue of the journal Internet Archaeology on the topic “Digital Creativity in Archaeology,” wherein the editors plainly aim to spotlight “the creative impulses that permeate, underpin and drive the continued development of even the most empirical digital archaeologies” (Beale and Reilly 2017).…”
Section: Interpretative Creativity As Crucial To Understanding the Armentioning
confidence: 99%