2016
DOI: 10.1177/1461444815625920
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Digital mapping interfaces: From immutable mobiles to mutable images

Abstract: Brief bio for author:Sybille Lammes is associate professor at the Centre for Interdisciplinary Methodologies, University of Warwick. She has published on SF film, games and digital cartography. In recent years her main research subjects have been related to the new media and digital culture. Her research programme in computer games examines how games can function as cultural spaces for new spatial and postcolonial practices. In her latest ERC research project Charting the Digital she looks at how and to what e… Show more

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Cited by 39 publications
(25 citation statements)
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References 33 publications
(34 reference statements)
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“…While this visual transformability of maps is arguably a trait of all digital maps (cf. Lammes, 2016), in LBGs, this visual mutability is even more prevalent. Like in other mobile digital maps (e.g.…”
Section: The Map As Immutable Mobilementioning
confidence: 97%
“…While this visual transformability of maps is arguably a trait of all digital maps (cf. Lammes, 2016), in LBGs, this visual mutability is even more prevalent. Like in other mobile digital maps (e.g.…”
Section: The Map As Immutable Mobilementioning
confidence: 97%
“…Latour draws on La Pérouse’s case to exemplify his concept of immutable mobiles (Latour, 1986), flat inscriptions that are needed to keep information in a stable form while transporting them from the periphery, the frontier of exploration, so to speak, back to the centers of calculation, where the information is accumulated by combining it with other inscriptions. With the advent of digital cartographic practices and geomedia, this assumed immutability of maps gets called into question (Abend, 2018): Highly mobile participatory and cooperative forms of map-making emerge, and digital mapping interfaces allow the immutable map to become editable in the form of mutable images (Lammes, 2017). While these developments often depend on a base map that is kept relatively stable (e.g.…”
Section: Mapping and The Accumulation Of Geographical Knowledgementioning
confidence: 99%
“…Computer games are essentially concerned with spatial representation and negotiation, and therefore a classification of computer games can be based on how they represent -or, perhaps, implement -space' (Aarseth, 2000: 154). By sandwiching the opening cinematics between two 'mapping moments' (Dodge et al, 2011: 220-43), a strong emphasis is placed on mapping as a dominant and constant technology needed to explore and dominate the world, thereby fitting neatly in a (post)colonial cartographical discourse in which mapping is an essential 'immutable mobile' (Latour, 1990): a technology that does not lose shape when put in a different context, and is used to create and sustain asymmetrical power relations (Lammes, 2016). Thus, the opening scene of the game largely seems to celebrate colonial exploration by implementing space through mapping and other technologies.…”
Section: Islands I Can Read the Name Of The Island Corsica At The Cementioning
confidence: 99%