The platform will undergo maintenance on Sep 14 at about 7:45 AM EST and will be unavailable for approximately 2 hours.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '98 1998
DOI: 10.1145/274644.274684
|View full text |Cite
|
Sign up to set email alerts
|

Digital manipulatives

Abstract: In many educational settings, manipulative materials (such as Cuisenaire Rods and Pattern Blocks) play an important role in children's learning, enabling children to explore mathematical and scientific concepts (such as number and shape) through direct manipulation of physical objects. Our group at de MJT Media Lab has developed a new generation of "digital manipulatives"-computationallyenhanced versions of traditional children's toys. These new manipulatives enable children to explore a new set of concepts (i… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

3
39
0
2

Year Published

1999
1999
2021
2021

Publication Types

Select...
4
4
1

Relationship

0
9

Authors

Journals

citations
Cited by 317 publications
(44 citation statements)
references
References 21 publications
3
39
0
2
Order By: Relevance
“…More specifically, a collection of researchers has investigated design patterns on engineering tasks through think-alouds (Atman & Bursic, 1998;Ericsson & Simon, 1980;Russ et al, 2008). When considering expertise in the engineering context, many of the constructs discussed have been cast under different names: computational thinking (Resnick et al, 1998;Wing, 2006;Guzdial, 2008), designing thinking (Dym, 1999;Dym, Agogino, Eris, Frey, & Leifer, 2005), and mechanistic reasoning (Russ et al, 2008). Because each of these constructs could easily be the subject of an entire review, we will only mention them in passing as to indicate that these ideas have contributed to the analyses in this paper we will focus on a single body of literature by Atman and her collaborators (Adams, Turns and Atman, 2003;Atman & Bursic, 1998;Atman, Chimka, Bursic, and Nachtmann, 1999;Atman et al, 2007;Atman, Kilgore, & McKenna, 2008) and which is representative of the state of the field, and is directly related to our analyses.…”
Section: Research On Expertisementioning
confidence: 99%
“…More specifically, a collection of researchers has investigated design patterns on engineering tasks through think-alouds (Atman & Bursic, 1998;Ericsson & Simon, 1980;Russ et al, 2008). When considering expertise in the engineering context, many of the constructs discussed have been cast under different names: computational thinking (Resnick et al, 1998;Wing, 2006;Guzdial, 2008), designing thinking (Dym, 1999;Dym, Agogino, Eris, Frey, & Leifer, 2005), and mechanistic reasoning (Russ et al, 2008). Because each of these constructs could easily be the subject of an entire review, we will only mention them in passing as to indicate that these ideas have contributed to the analyses in this paper we will focus on a single body of literature by Atman and her collaborators (Adams, Turns and Atman, 2003;Atman & Bursic, 1998;Atman, Chimka, Bursic, and Nachtmann, 1999;Atman et al, 2007;Atman, Kilgore, & McKenna, 2008) and which is representative of the state of the field, and is directly related to our analyses.…”
Section: Research On Expertisementioning
confidence: 99%
“…For example, manipulatives have been used for years to assist in mathematics education [1][2][3]. Similarly tangibles are a particularly useful tool for children when interacting with technology because of the [4,12,13].…”
Section: Related Workmentioning
confidence: 99%
“…A skill acquired very early in life is the ability to manipulate tangible objects. As a case-in-point, mathematics education has long used manipulatives for introducing young children to mathematical concepts as their intuitive understanding of the physical enables them to transition into the realm of the conceptual [1][2][3]. Using tangibles for computing operations takes advantage of this existing skillset: pen-based interaction is a testament to this.…”
Section: Introductionmentioning
confidence: 99%
“…Instead, these products exhibit a range of interface modalities: they can be haptic (sensitive to touch), manipulative (three-dimensional) (Resnick et al, 1998) or anthropomorphic in the sense of simulating human characteristics such as movement or emotion (Strommen & Alexander, 1999). These toys are not tethered by cables in the same way as personal computers and so are portable.…”
Section: Ict Resources and Choicesmentioning
confidence: 99%