2013
DOI: 10.4324/9780203097236
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Digital Gaming Re-imagines the Middle Ages

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Cited by 13 publications
(2 citation statements)
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“…SID MEIER’S COLONIZATION, games depicting the American West and those depicting the Second World War have also been considered (Donaldson, 1996; Gish, 2010; Wills, 2008). Several volumes of essays explore a wide variety of intersections between history, the past, and video games including Playing the Past (Whalen & Taylor, 2008), Playing with the Past (Kapell & Elliott, 2013), Greek and Roman Games in the Computer Age (Thorsen, 2013), and Digital Gaming Re-imagines the Middle Ages (Kline, 2014). Additionally, PlaythePast.org since 2010 has been a forum for scholars to discuss games and history.…”
Section: Biases Of Historical Gamesmentioning
confidence: 99%
“…SID MEIER’S COLONIZATION, games depicting the American West and those depicting the Second World War have also been considered (Donaldson, 1996; Gish, 2010; Wills, 2008). Several volumes of essays explore a wide variety of intersections between history, the past, and video games including Playing the Past (Whalen & Taylor, 2008), Playing with the Past (Kapell & Elliott, 2013), Greek and Roman Games in the Computer Age (Thorsen, 2013), and Digital Gaming Re-imagines the Middle Ages (Kline, 2014). Additionally, PlaythePast.org since 2010 has been a forum for scholars to discuss games and history.…”
Section: Biases Of Historical Gamesmentioning
confidence: 99%
“…Likewise, WoW has been extensively documented in the scholarship about digital literacies. Researchers have explored aspects of the game such as how it supports situated language learning (Zheng et al, 2012;Rama et al, 2012), how it complements literacy curricula (Alexander, 2009) and how it can be approached from multiple theoretical, methodological and disciplinary perspectives (Corneliussen and Rettberg, 2011;Kline, 2014). Like other MMORPGs, players of WoW create characters and must learn to navigate a fantastical world filled with quests to complete, storylines to explore and dangerous creatures to overcome.…”
mentioning
confidence: 99%