Digital Games to Develop Empathy in Students: A Scoping Review
Radhika Amashi,
Preethi Baligar,
Vijayalakshmi M
Abstract:ContextEmpathy is developed in learning contexts where the learner is familiar, similar, and proximal to the protagonist, which often poses a challenge in designing learning environments. Although technology can bridge the gap between learner and the context, research in this area is still in its infancy. Games and virtual reality, is frequently used to develop empathy and empathetic behaviors in medical, nursing, and allied health students. In line with this, Researchers suggest that digital games can aid edu… Show more
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