2022
DOI: 10.1080/03043797.2022.2093168
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Digital games in engineering education: systematic review and future trends

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Cited by 34 publications
(23 citation statements)
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“…Regarding RQ1, seven main characteristics were identified (Table 2). Udeozor et al (2022), and Bodnar et al (2016) also observed an increase in SGs scientific production. Hallinger and Wang (2020) also documented the global span of research, pointed to the multiple contexts of SGs research and to the diverse domains of management education interested in SGs and identified sustainability as an emerging topic in their field.…”
Section: Theoretical Implicationsmentioning
confidence: 77%
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“…Regarding RQ1, seven main characteristics were identified (Table 2). Udeozor et al (2022), and Bodnar et al (2016) also observed an increase in SGs scientific production. Hallinger and Wang (2020) also documented the global span of research, pointed to the multiple contexts of SGs research and to the diverse domains of management education interested in SGs and identified sustainability as an emerging topic in their field.…”
Section: Theoretical Implicationsmentioning
confidence: 77%
“…RS1 (game design guidelines), RS2 (game design cases) and RS4 (game experiment cases) converged to previous works. Udeozor et al (2022) identified similar categories, ie, (1) "game presentation", including studies that presented design frameworks, design prototypes, and some evaluation of the games, which is similar to RS1, RS2, and RS2-RS4; (2) "game evaluation", including studies that evaluated "the usability of the game and the perceptions and experiences of students with games", which is similar to RS4; and (3) "game effectiveness", including studies that "measured the effectiveness of digital games for knowledge and skill acquisition", which is also similar to RS4. Furthermore, this SLR confirmed a gap indicated before, the RS3 gap.…”
Section: Theoretical Implicationsmentioning
confidence: 99%
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“…Nonetheless, there is rising interest in the use of digital games for education in many professional educational disciplines. In engineering education for instance, a recent review of the use of games shows widespread adoption of digital games in many engineering disciplines [17]. Among these disciplines is the chemical engineering discipline where games were used to teach software engineering ethics, manufacturing life cycle assessment, sustainable design principles, pipe flow and heat transfer, entrepreneurial skills and more.…”
Section: Introductionmentioning
confidence: 99%