2021
DOI: 10.1080/10400419.2021.1971447
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Digital Games for Creativity Assessment: Strengths, Weaknesses and Opportunities

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Cited by 20 publications
(11 citation statements)
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“…This may dampen generalizability, as the specific behaviors or patterns observed in a game may be a result of the incentive structure of that specific game, rather than reflecting general inductive biases, and may not generalize to other contexts. If using an existing popular game, it may therefore be important to consider complementary games with similar dynamics but different incentives, or by using batteries of games to build cognitive ontologies 57,58 .…”
Section: Games As Intuitive Engineered Environmentsmentioning
confidence: 99%
See 1 more Smart Citation
“…This may dampen generalizability, as the specific behaviors or patterns observed in a game may be a result of the incentive structure of that specific game, rather than reflecting general inductive biases, and may not generalize to other contexts. If using an existing popular game, it may therefore be important to consider complementary games with similar dynamics but different incentives, or by using batteries of games to build cognitive ontologies 57,58 .…”
Section: Games As Intuitive Engineered Environmentsmentioning
confidence: 99%
“…However, if intrinsic motivation is important, standard platforms can be problematic and we suggest recruiting participants over social media, to put the game on different app stores, or -if necessary-to work with a game company directly. Publicly announcing that results are going to be used for research purposes may also call citizen scientists into action 88 , thus further engaging and diversifying participants 58 . Moreover, researchers can also partner with organizations and charities to reach out to different communities to play games.…”
Section: How To Use Games As a Research Platformmentioning
confidence: 99%
“…To address the challenges of subjective scoring, a growing number of researchers are exploring automated scoring methods (Acar & Runco, 2014; Acar et al, 2023; Beaty & Johnson, 2021; Dumas & Runco, 2018; Dumas, Organisciak, & Doherty, 2021; Dumas, Organisciak, Maio, & Doherty, 2021; Forthmann & Doebler, 2022; Gray et al, 2019; Johnson, Kaufman, et al, 2021; Kenett, 2019; Olson et al, 2021; Paulus et al, 1970; Prabhakaran et al, 2014; Rafner et al, 2022; Shute & Rahimi, 2021; Stevenson et al, 2020; Sung et al, 2022; Yu et al, 2023; Zedelius et al, 2019). One prominent approach is to compute semantic distance using distributional semantic models—a class of natural language processing tools that quantifies conceptual similarity in texts (Günther et al, 2019; Jackson et al, 2022).…”
Section: Human and Machine Assessment Of Verbal Creativitymentioning
confidence: 99%
“…To address these issues, researchers are increasingly exploring computational methods for automating the scoring process (Acar & Runco, 2014; Acar et al, 2023; Beaty & Johnson, 2021; Beaty et al, 2021; Bendetowicz et al, 2018; Bossomaier et al, 2009; Dumas, Organisciak, & Doherty, 2021; Forster & Dunbar, 2009; Forthmann & Doebler, 2022; Gray et al, 2019; Heinen & Johnson, 2018; Johnson, Kaufman, et al, 2021; Olson et al, 2021; Paulus et al, 1970; Prabhakaran et al, 2014; Rafner et al, 2022; Shute & Rahimi, 2021; Stevenson et al, 2020; Sung et al, 2022; Volle, 2018; Yu et al, 2023; Zedelius et al, 2019). One promising approach employs distributional semantic models to compute semantic distance , which quantifies how “far away” an idea is from common ideas (Kenett, 2019).…”
mentioning
confidence: 99%
“…By its very nature free play is unconstrained, so it is not trivial to analyze and model how it manifests in the wild, and it is not obvious to cast its free form within the logic of lab experiments. Typical experimental approaches for studying creativity are product based: creativity is measured in terms of the quality or quantity of the resulting objects (Kaufman and Sternberg, 2019;Rafner et al, 2022). In contrast, group free play usually does not produce any tangible outcomes.…”
Section: Introductionmentioning
confidence: 99%