Abstract:The internet and the use of digital technologies are more and more generalized for everyday tasks such as school activities—communication but also entertainment. Its use is cross-sectional at various ages, starting earlier and earlier. Thus, this chapter aims to clarify the meaning of digital game addiction and its implication to the child/adolescent life, namely on the family functioning but also other areas. Risk and protector factors will be explored regarding digital game addiction. Positive outcomes that … Show more
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