2022
DOI: 10.1177/27539687221145698
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Digital ecologies: Materialities, encounters, governance

Abstract: Digital technologies increasingly mediate relations between humans and nonhumans in a range of contexts including environmental governance, surveillance, and entertainment. Combining approaches from more-than-human and digital geographies, we proffer ‘digital ecologies’ as an analytical framework for examining digitally-mediated human–nonhuman entanglement. We identify entanglement as a compelling basis from which to articulate and critique digitally-mediated relations in diverse situated contexts. Three quest… Show more

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Cited by 20 publications
(11 citation statements)
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References 276 publications
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“…Realtimeness emphasises speed, immediacy, instantaneity, and a sense of unmediated encounter, and is shaped by specific devices, infrastructures, and practices that ‘pace’ the interplay between computation and experience in the temporal unfolding of data (Lupinacci, 2022; Wajcman, 2015 ; Weltevrede et al., 2014). Realtimeness increasingly organises ‘digital ecologies’ (Turnbull et al., 2023), from forest monitoring networks and data infrastructures (Gabrys, 2022; Zweifel et al., 2023) to mediated human–nonhuman encounters through livestreams and mobile apps (Kamphof, 2013; Westerlaken et al., 2023).…”
Section: Real-time Forestsmentioning
confidence: 99%
“…Realtimeness emphasises speed, immediacy, instantaneity, and a sense of unmediated encounter, and is shaped by specific devices, infrastructures, and practices that ‘pace’ the interplay between computation and experience in the temporal unfolding of data (Lupinacci, 2022; Wajcman, 2015 ; Weltevrede et al., 2014). Realtimeness increasingly organises ‘digital ecologies’ (Turnbull et al., 2023), from forest monitoring networks and data infrastructures (Gabrys, 2022; Zweifel et al., 2023) to mediated human–nonhuman encounters through livestreams and mobile apps (Kamphof, 2013; Westerlaken et al., 2023).…”
Section: Real-time Forestsmentioning
confidence: 99%
“…Clearly, anglophone geography has long engaged with the agencies of the digital – particularly in the way that quantitative geographical information system sciences have for decades treated digital technologies as ‘tools for environmental management’ (Wilbanks, 2004: 5) and as a ‘vehicle for new levels of sophistication and innovation in framing geographical research questions’ (Higgitt, 2008: 2). One way geography’s recent turn to the digital gains some specificity, however, is in examining how the remaking of geographical knowledge through digital technologies has a number of political consequences (Maalsen, 2023) – such as in connection to smart city governance (Kitchin et al, 2015; Das and Zhang, 2021), public activism (Datta, 2018; McLean, 2020), and environmental governance (Machen and Nost, 2021; Turnbull et al, 2022). To understand this, Datta’s (2018) work on postcolonial urbanism is notable.…”
Section: Geography’s Technology: Spacetimesmentioning
confidence: 99%
“…Writing at the intersection of new materialist, feminist, and speculative philosophies, Engelmann et al (2022: 238) develops how a community-led satellite imaging network – open-weather – offers ways to understand how ‘alternative earth-images can mediate local conditions, express uneven relationships to environments, and facilitate moments of intimacy between strangers’. This focus on how digital technologies participate in the production of political collectives (Taffel, 2019) concerns at once the role of technologies in reshaping how the human relates to various techno-geographical milieux (Gabrys, 2016) and also the capacities of technologies to offer alternative forms of sense and experience through certain forms of digital entanglement (Turnbull et al, 2022: 18-21).…”
Section: Geography’s Technology: Spacetimesmentioning
confidence: 99%
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“…Despite pledges to greener solutions from major companies like Microsoft, Apple, and Sony ( de Zwart, 2022;Dyer-Witheford & de Peuter, 2021), their implementations are at best prime examples of greenwashing ( de Freitas Netto et al, 2020), where their initiatives have more to do with branding and marketing rather than reducing their GHG emissions in their production and supply chain. It is therefore also incredibly jarring to see the games industry and surrounding media journalism innocently talk about a 'future' with newer console generations and so-called 'cloud gaming' that relies on big data centers, as these techno-fetishistic projects to build new servers, consoles, and phones are antithetical to human survival (Monserrate, 2022;Turnbull et al, 2023). The stable ecosystem that underpins our civilization does not allow for more growth and more consumption (Heron, 2023), yet the Anglophonic conversations around 'next-generation' gaming hardware continues unabated.…”
Section: Thematic Area 4: the Climate Apocalypsementioning
confidence: 99%