2019
DOI: 10.18662/rrem/172
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Digital Comics, a Visual Method for Reinvigorating Romanian Science Education

Abstract: The Romanian science education reform is targeting a real literacy in science and technology among all graduates of the compulsory education. Writing, talking, and reading about science are desirable goals of scientific literacy, and also ways of achieving it. One the one hand, the current generation of pupils is a digital one, a YouTube Generation or Net Generation, which has grown up in an environment in which it is constantly exposed to digital technology and accustomed to the use of various media, short wr… Show more

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Cited by 11 publications
(12 citation statements)
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“…The specifics of the socio-psychological portrait of a digital generation student require a close interweaving of formal and informal activities in education. For example, digital comics and other visual effects can help generate sustained student interest and increase their enthusiasm and motivation to learn (Craciun, Bunoiu, 2019). Similar results were obtained in the course of conducting focus groups with graduate and undergraduate students.…”
Section: Introductionsupporting
confidence: 62%
“…The specifics of the socio-psychological portrait of a digital generation student require a close interweaving of formal and informal activities in education. For example, digital comics and other visual effects can help generate sustained student interest and increase their enthusiasm and motivation to learn (Craciun, Bunoiu, 2019). Similar results were obtained in the course of conducting focus groups with graduate and undergraduate students.…”
Section: Introductionsupporting
confidence: 62%
“…One of the findings is that digital material makes the teaching process more effective when used in accordance with these criteria. It is also seen in the studies abroad that digital comics contribute to education (Aryanto, 2007), increase students' academic success (Layla, 2020), are found entertaining by students (Aryanto, 2007), increase the desire to learn (Yunus, Salehi, Syed & Balaraman, 2011), increase students' interest (Crăciun & Bunoiu, 2019). In this regard, it is seen that the participants find digital comic material positive and their academic achievements are positively affected by it is consistent with the literature.…”
Section: Discussionmentioning
confidence: 99%
“…This fact reinforces the argument that the world consisting of text is irreversibly dead (ArtsEDNet, 1997;Goldfarb & Kondratova, 2003). Today's learners are exposed to digital technology and are used to various media for pleasure or learning (Crȃciun & Bunoiu, 2019;Kirchoff, 2017). Throughout learners' education, they engage with images and visuals (ACRL, 2011).…”
Section: Introductionmentioning
confidence: 99%