Proceedings 20th Eurographics UK Conference
DOI: 10.1109/eguk.2002.1011267
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Digital artworks: bridging the technology gap

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Cited by 9 publications
(11 citation statements)
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“…Often problems appear as requirements by the artist might change repeatedly until he/she is satisfied [10]. Defining the system specification in enough tangible terms in early stage of a project has been found particularly challenging [11].…”
Section: Related Workmentioning
confidence: 99%
“…Often problems appear as requirements by the artist might change repeatedly until he/she is satisfied [10]. Defining the system specification in enough tangible terms in early stage of a project has been found particularly challenging [11].…”
Section: Related Workmentioning
confidence: 99%
“…Here are some examples: (Machin, 2002) aims at reducing the gap between developers and artists and enhancing creativity; Warr and O'Neill (2007) focus on visualization at early stage of collaborative work, supporting individual creativity; Mamykina et al (2002) discuss the importance of the ability to track progress and revisit design decision. Referring to Macromedia Director Machin (2002) states "this kind of software provides the artists with a powerful tool which assist in visualising the piece even at a very early stage of its design" (p.3). described that a development toolkit (for new media content design) should support separate design (by the artists) and implementation (by software developers) of the final application.…”
Section: Artists Need Tools Supportmentioning
confidence: 99%
“…The role of software developer is explained for example by Machin in [17]. In order to build software tools for artists, pragmatics analysis of context and behaviour is crucial because art is heavily immersed in practice and action, and because art is valued on its ability to communicate [18].…”
Section: Whomentioning
confidence: 99%
“…One main motivation for the cooperation between artists and engineers is that large artistic projects must rely on IT knowledge to be successful. For example, in [17] Machin underlines the importance of mature requirement elicitation techniques, which enable the capture of the artist's ideas without inhibiting the artistic process. Researchers are interested in comparing the software development methods in art projects and analyze which ones suit better an art project in a certain context.…”
Section: Whymentioning
confidence: 99%