2023
DOI: 10.3991/ijoe.v19i11.37895
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Digital and Mobile Applications for Autism Inclusion

Abstract: The purpose of this research analysis is to identify the contribution of online applications to the integration of autistic individuals in typical educational contexts. The difficulties faced by both autistic people and teachers are analyzed. These difficulties are calls to improve the technology that has been introduced into the daily life of children and adults with autism. As people are becoming familiar with technology by a very young age, inexpensive applications can be used through devices such as mobile… Show more

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Cited by 3 publications
(3 citation statements)
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“…In [13], the Scrum methodology was used to develop the Autism Serious Games Framework (ASGF). This framework is designed to assist therapists in developing serious game interventions that target various areas, such as emotion identification through matching facial expressions and response inhibition.…”
Section: Bibliographic Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…In [13], the Scrum methodology was used to develop the Autism Serious Games Framework (ASGF). This framework is designed to assist therapists in developing serious game interventions that target various areas, such as emotion identification through matching facial expressions and response inhibition.…”
Section: Bibliographic Reviewmentioning
confidence: 99%
“…Similarly, it indicates that 15,625 people suffer from ASD, with 90.6% being children under 11 years old [12]. With the help of interventions, we aim to alleviate the symptoms of autism spectrum disorders to improve quality of life [13], [14].…”
Section: Introductionmentioning
confidence: 99%
“…The author [29] identifies the contribution of online mobile applications that can help autistic children in their daily lives. Web applications are used as assistive technology.…”
Section: Review Of Literaturementioning
confidence: 99%