Differentiating the movement of esports players who play different game genres
Antoine Dupuy,
Mark J. Campbell,
Adam J. Toth
Abstract:Esports is a fast-growing worldwide phenomenon encompassing hundreds of millions of competitive players. It is well-established that different game genres require distinct cognitive skills, but the biomechanical implications of playing different game genres have received little attention. The purpose of this study was to investigate whether kinematic behaviour differs among players across game genres. 63 esports players played a First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), or Adventure g… Show more
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