One of the most important functions of vision is to direct actions to objects 1 . However, every time that vision is used to guide an action, retinal motion signals are produced by the movement of the eye and head as the person looks at the object or by the motion of other objects in the scene. To reach for the object accurately, the visuomotor system must separate information about the position of the stationary target from background retinal motion signals-a long-standing problem that is poorly understood 2-7 . Here we show that the visuomotor system does not distinguish between these two information sources: when observers made fast reaching movements to a briefly presented stationary target, their hand shifted in a direction consistent with the motion of a distant and unrelated stimulus, a result contrary to most other findings 8,9 . This can be seen early in the hand's trajectory (~120 ms) and occurs continuously from programming of the movement through to its execution. The visuomotor system might make use of the motion signals arising from eye and head movements to update the positions of targets rapidly and redirect the hand to compensate for body movements.In the first experiment we investigated the role of distant motion signals in the updating of reaching movements to a stationary target. We briefly presented a stationary object while subjects fixated on a bull's-eye at the centre of a screen (see Fig. 1a and Methods). Subjects hit the position of the flashed object as quickly as possible with their index finger. A vertically drifting pattern was presented on the screen throughout the trial. Initially the pattern drifted in one direction, but, at an unpredictable moment, the direction of the drifting pattern was reversed. Figure 1b shows that the endpoints of the reaching movements were shifted either upwards or downwards in the direction of the nearby motion. Target flashes presented well before (for example −940 ms) or well after (for example 470 ms) the motion reversal (at 0 ms) produced systematic shifts in the hand's position. Because the target in these cases was presented sufficiently long before or after the motion reversal, the entire reaching movement -both programming and execution-was performed during unidirectional motion (average movement onset and movement duration were 224 and 262 ms, respectively). For this reason it is unclear whether the motion influenced the programming phase or the on-line phase of the reaching movement, or both.
Competing interests statementThe authors declare that they have no competing financial interests.
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Author ManuscriptNature. Author manuscript; available in PMC 2014 January 13. The target flash presented 235 ms before the moving pattern reversed direction addresses this question: because the average reaction time was 220 ms, motion was in one direction during most of the programming phase and in the opposite direction during the movement. This condition produced a markedly reduced shift in the movement endpoint (grey oval in Fig....