2004
DOI: 10.1126/science.1087788
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Differential Representation of Perception and Action in the Frontal Cortex

Abstract: A motor illusion was created to separate human subjects' perception of arm movement from their actual movement during figure drawing. Trajectories constructed from cortical activity recorded in monkeys performing the same task showed that the actual movement was represented in the primary motor cortex, whereas the visualized, presumably perceived, trajectories were found in the ventral premotor cortex. Perception and action representations can be differentially recognized in the brain and may be contained in s… Show more

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Cited by 114 publications
(73 citation statements)
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“…The PVA has enabled investigation of cortical control of arm movement (e.g., Moran and Schwartz 1999) including phenomena such as illusion perception (Schwartz et al 2004) and has also been used in quite different contexts, such as the representation of moving tactile stimuli in sensory cortex (Ruiz et al 1995). The method originated from the observation that motor cortex neurons are directionally tuned, with broad tuning curves that may be characterized reasonably well by 2 parameters, average firing rate and preferred direction.…”
Section: The Population Vector Algorithm Is Simple and Often Effectivementioning
confidence: 99%
See 1 more Smart Citation
“…The PVA has enabled investigation of cortical control of arm movement (e.g., Moran and Schwartz 1999) including phenomena such as illusion perception (Schwartz et al 2004) and has also been used in quite different contexts, such as the representation of moving tactile stimuli in sensory cortex (Ruiz et al 1995). The method originated from the observation that motor cortex neurons are directionally tuned, with broad tuning curves that may be characterized reasonably well by 2 parameters, average firing rate and preferred direction.…”
Section: The Population Vector Algorithm Is Simple and Often Effectivementioning
confidence: 99%
“…Examples include position representation by ensembles of rat hippocampal neurons (Brown et al 1998;Zhang et al 1998), velocity encoding by fly H1 neurons (Bialek et al 1991), velocity and position encoding by M1 neurons (Georgopoulos et al 1986;Moran and Schwartz 1999;Serruya et al 2002), and natural scene representations by cat lateral geniculate nucleus neurons (Stanley et al 1999). Aside from their use to study how populations of neurons represent information, decoding algorithms are being studied for their use in the brain-controlled neural prosthetic devices (Schwartz et al 2004;Serruya et al 2002, Wessberg et al 2000.…”
Section: P O P U L a T I O N C O D I N G A N D D E C O D I N Gmentioning
confidence: 99%
“…The design of teleoperation systems for 0893 such applications is required to carefully consider the integration of different sensory modalities, which motivates studies of human perception-action models, as outlined in Section 3. It is well known that humans are visually dominated (Schwartz, Moran, & Reina, 2004) and it is thus of interest to understand how this influences integration of haptics and graphics. At the same time there are clear models that suggest that much of human actions are feedforward driven rather than feedback driven (Berthoz, 2000).…”
Section: Introductionmentioning
confidence: 99%
“…The advantage of this setup is that placing the monitor above the head allows unencumbered arm and hand movements in front of the subject while still limiting what the subject sees to only those virtual images that the experimenter wants the subject to see. This type of system has been used for both BMI studies where the virtual limb image is controlled directly by the decoded brains signals (Taylor, et al, 2002;Schwartz et al, 2006) and for basic motor control studies where the virtual limb image is moved based on actual limb movements captured in real time via position sensors (Moran & Schwartz, 1999;Schwartz, et al, 2004). One disadvantage of this configuration is that the monitor is placed close to the top of the head where it can contaminate the neural recordings with electromagnetic (EM) noise.…”
Section: Pros and Cons Of Different Stereo Viewing Systemsmentioning
confidence: 99%
“…Here again, the convenience of instantly being able to place targets of any size or shape at any location throughout the workspace makes conducting experiments in a virtual environment much more efficient than trying to accomplish the same tests by setting up physical targets. In addition, the virtual world enables the experimenter to skew or perturb the visual feedback of the movement to test different hypotheses about how movements are controlled (Schwartz, et al, 2004).…”
Section: Introduction Virtual Reality In Brain-machine Interfacing Anmentioning
confidence: 99%