2008
DOI: 10.1016/j.adolescence.2008.10.011
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Different types of Internet use, depression, and social anxiety: The role of perceived friendship quality

Abstract: The current study examined the longitudinal associations of time spent on Internet activities for communication purposes (i.e., IM-ing) versus time spent on Internet activities for non-communication purposes (i.e., surfing) with depression and social anxiety, as well as the moderating role of perceived friendship quality in these associations. Questionnaire data were gathered from 307 Dutch middle adolescents (average age 15 years) on two waves with a one-year interval. For adolescents who perceive low friends… Show more

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Cited by 280 publications
(184 citation statements)
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“…[22][23][24][25][26][27] Acceptance by and contact with peers is an important element of adolescent life. The intensity of the online world is thought to be a factor that may trigger depression in some adolescents.…”
Section: Facebook Depressionmentioning
confidence: 99%
“…[22][23][24][25][26][27] Acceptance by and contact with peers is an important element of adolescent life. The intensity of the online world is thought to be a factor that may trigger depression in some adolescents.…”
Section: Facebook Depressionmentioning
confidence: 99%
“…Such data suggest that time dedicated to a typical online session is a better indicator than the weekly frequency, because online time in years and weekly online frequency seem not be useful indicators. This is in line with Griffiths' (2010) Psychosocial aspects of teenagers' lives (such as relationships with family and friends, educational context and cultural framework) should also be taken into account (Appel, Holtz, Stiglbauer & Batinic, 2012;Selfhout, Branje, Delsing, ter Bogt & Meeus, 2009). …”
Section: Discussionmentioning
confidence: 58%
“…Much of children ' s leisure time was consumed by computer games and the Internet and its negative infl uence on psychosocial development has been clearly demonstrated (28 -31) . Mobile children who have lower levels of social support may spend their time building weak ties through the Internet, or time for constructive social activities is displaced by computer games, as suggested by the " rich-get-richer " or " poor-get-poorer " effect (29,30) . The negative infl uence of computer games on children has become a national concern in the Chinese Mainland (32) .…”
Section: Discussionmentioning
confidence: 99%