“…This ranges from representations that implicitly reflect the game creators' political views without the game being intended as political (Licari, 2020) to games that are consciously designed as forms of political discourse (Bogost, 2006). The latter category includes government-commissioned propaganda games such as the US' America's Army and China's Glorious Mission (Sandovar, Braad, Streicher, & Söbke, 2011), games that contribute to grassroots political activism (Wirman & Jones, 2020) and political resistance (Huang & Liu, 2021), as well as those created by disenfranchised citizens to "let out steam" in the absence of genuine political agency (Serada, 2023;Souri, 2007).…”