“…Think about the symbolic representation of the human in the virtual environment requires thinking about the physical body and how we consciously and unconsciously use it in our everyday life of screens: when we are in virtual environments we can enter, leave, perceive the environment, be located, interact, look, focus attention, gesturing, set the mood, to communicate, to talk about a point of view, shape the environment and create whatever it is from everything we know about the physical world, from everything that is familiar for us [5].…”