2015
DOI: 10.1016/j.jss.2015.01.020
|View full text |Cite
|
Sign up to set email alerts
|

Diagrams or structural lists in software project retrospectives – An experimental comparison

Abstract: a b s t r a c tRoot cause analysis (RCA) is a recommended practice in retrospectives and cause-effect diagram (CED) is a commonly recommended technique for RCA. Our objective is to evaluate whether CED improves the outcome and perceived utility of RCA. We conducted a controlled experiment with 11 student software project teams by using a single factor paired design resulting in a total of 22 experimental units. Two visualization techniques of underlying causes were compared: CED and a structural list of causes… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2016
2016
2024
2024

Publication Types

Select...
3
1
1

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(3 citation statements)
references
References 45 publications
(134 reference statements)
0
3
0
Order By: Relevance
“…The tool probably made it easy for the participants to record all the relevant statements, but we do not know how the tool affected the retrospective meetings. In our earlier work (Lehtinen et al 2015a), we compared the use of diagrams and structural lists in retrospectives, and those results indicate that diagrams might well increase the number of findings and relationships in the outcomes and help in organising the findings. Diagrams were also perceived to be visually more attractive.…”
Section: Construct Validitymentioning
confidence: 98%
“…The tool probably made it easy for the participants to record all the relevant statements, but we do not know how the tool affected the retrospective meetings. In our earlier work (Lehtinen et al 2015a), we compared the use of diagrams and structural lists in retrospectives, and those results indicate that diagrams might well increase the number of findings and relationships in the outcomes and help in organising the findings. Diagrams were also perceived to be visually more attractive.…”
Section: Construct Validitymentioning
confidence: 98%
“…Accordingly, the retrospective is an opportunity for the team to look back over an iteration and recognize successes and failures; to link the related experience to people, the development process, engineering practices, and tools; and to create a plan for improvements to be enacted during the next iteration (Dybå et al 2014b ; Lehtinen et al 2015 , Lehtinen et al 2017 ; Dingsøyr et al 2018 ; Ilyés 2019 ). Indeed, the retrospective is one of the most frequently mentioned agile practices in the context of software process improvement (Mas et al 2018 ; Küpper et al 2019 ).…”
Section: Theoretical and Practical Backgroundmentioning
confidence: 99%
“…This study extends the body of knowledge on the Sprint Retrospective. Prior literature has mainly focused on: (1) the process and steps of a retrospective (Derby and Larsen 2006 ; Rubin 2012 ; Kua 2013 ; Andriyani et al 2017 ; Schwaber and Sutherland 2020 ; Loeffler 2017 ; Mas et al 2018 ); (2) specifying the techniques of conducting a retrospective meeting (Gonçalves and Linders 2014 ; Roden and Williams 2015 ; Krivitsky 2015 ; Lehtinen et al 2015 ; Caroli and Caetano 2016 ); and (3) recommendations on how to make retrospectives effective (Babb et al 2014 ; Lehtinen et al 2017 ; Gaikwad et al 2019 ; Mesquida et al 2019 ; Marshburn 2018 ; Matthies et al 2019 ). However, there is little research evidence on the effects of collaborative games on retrospective meetings.…”
Section: Implications For Research and Practicementioning
confidence: 99%