Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2019
DOI: 10.1145/3341215.3356283
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Diagram Safari: A Visualization Literacy Game for Young Children

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Cited by 20 publications
(17 citation statements)
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“…Previous work in Human Computer Interaction (HCI) (e.g. [2,18,63,67]) has uncovered various approaches in developing data and visualisation literacy. One approach used and suggested is scaffolding, e.g.…”
Section: Related Work 21 Data Literacy and Data Physicalisationmentioning
confidence: 99%
“…Previous work in Human Computer Interaction (HCI) (e.g. [2,18,63,67]) has uncovered various approaches in developing data and visualisation literacy. One approach used and suggested is scaffolding, e.g.…”
Section: Related Work 21 Data Literacy and Data Physicalisationmentioning
confidence: 99%
“…Though there is more work to do, the last few years has seen a surge of interest in children's visual literacy [24,25,34]. There are now pedagogical guidelines and instructional implications drawn from assessing student visualization comprehension and partnering with education researchers [60].…”
Section: Children's Graphical Understandingmentioning
confidence: 99%
“…Researchers have tried various approaches from running workshops with tangible objects to creating games [34,58]. The games and tools created to teach visual literacy draw on a variety of strategies, from constructionist approaches to role playing [2,4,25]. This raises an important issue in visualization literacy, which is how to best teach students about visualization.…”
Section: Children's Graphical Understandingmentioning
confidence: 99%
“…Interest in gamification has spawned a variety of educational games, covering broad range of topics such as physics [61] and music [60]. In visualization, there exists educational games focused on bar charts [40] and scatter plots [86], as well as non-educational games inspired by infographics [6]. Yet, despite the variety of genres and mechanics seen in commercial games, we observe that many of these educational games tend to focus on repetitive gameplay: players may be asked to complete a set of mathematical computations within a specified amount of time, or need to come up with a configuration to satisfy constraints for a particular level.…”
Section: Gamification In Educationmentioning
confidence: 99%
“…Players are permitted (without penalty) to make choices until they choose the correct answer, after which the Activity View ends and the next view is loaded. The Activity View is typical of many educational games [40,60,61,86], where puzzles are presented in sequence without a narrative connecting them together.…”
Section: Game Designmentioning
confidence: 99%