Abstract:Modeling dynamic scenes is important for many applications such as virtual reality and telepresence. Despite achieving unprecedented fidelity for novel view synthesis in dynamic scenes, existing methods based on Neural Radiance Fields (NeRF) suffer from slow convergence (i.e., model training time measured in days). In this paper, we present DeVRF, a novel representation to accelerate learning dynamic radiance fields. The core of DeVRF is to model both the 3D canonical space and 4D deformation field of a dynami… Show more
“…Therefore, it is reasonable to extend the use of hybrid representation to combine with the previous dynamic NeRF methods (Pumarola The Thirty-Eighth AAAI Conference on Artificial Intelligence et al 2021) to accelerate dynamic scene synthesis. However, as been discovered in DeVRF (Liu et al 2022), the combination of hybrid representation and canonical space tends to yield overfitting results, which will produce artifacts (e.g., floaters, noisy geometric) on novel views.…”
Rendering photorealistic dynamic scenes has been a focus of recent research, with applications in virtual and augmented reality. While the Neural Radiance Field (NeRF) has shown remarkable rendering quality for static scenes, achieving real-time rendering of dynamic scenes remains challenging due to expansive computation for the time dimension. The incorporation of explicit-based methods, specifically voxel grids, has been proposed to accelerate the training and rendering of neural radiance fields with hybrid representation. However, employing a hybrid representation for dynamic scenes results in overfitting due to fast convergence, which can result in artifacts (e.g., floaters, noisy geometric) on novel views. To address this, we propose a compact and efficient method for dynamic neural radiance fields, namely Ced-NeRF which only require a small number of additional parameters to construct a hybrid representation of dynamic NeRF. Evaluation of dynamic scene datasets shows that our Ced-NeRF achieves fast rendering speeds while maintaining high-quality rendering results. Our method outperforms the current state-of-the-art methods in terms of quality, training and rendering speed.
“…Therefore, it is reasonable to extend the use of hybrid representation to combine with the previous dynamic NeRF methods (Pumarola The Thirty-Eighth AAAI Conference on Artificial Intelligence et al 2021) to accelerate dynamic scene synthesis. However, as been discovered in DeVRF (Liu et al 2022), the combination of hybrid representation and canonical space tends to yield overfitting results, which will produce artifacts (e.g., floaters, noisy geometric) on novel views.…”
Rendering photorealistic dynamic scenes has been a focus of recent research, with applications in virtual and augmented reality. While the Neural Radiance Field (NeRF) has shown remarkable rendering quality for static scenes, achieving real-time rendering of dynamic scenes remains challenging due to expansive computation for the time dimension. The incorporation of explicit-based methods, specifically voxel grids, has been proposed to accelerate the training and rendering of neural radiance fields with hybrid representation. However, employing a hybrid representation for dynamic scenes results in overfitting due to fast convergence, which can result in artifacts (e.g., floaters, noisy geometric) on novel views. To address this, we propose a compact and efficient method for dynamic neural radiance fields, namely Ced-NeRF which only require a small number of additional parameters to construct a hybrid representation of dynamic NeRF. Evaluation of dynamic scene datasets shows that our Ced-NeRF achieves fast rendering speeds while maintaining high-quality rendering results. Our method outperforms the current state-of-the-art methods in terms of quality, training and rendering speed.
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