2023
DOI: 10.1177/20552076231152760
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Development of the Support self-guided, web application for adults living with type 1 diabetes in Canada by a multi-disciplinary team using a people-oriented approach based on the Behaviour Change Wheel

Abstract: Background Diabetes self-management education and support (DSME/S) are central in type 1 diabetes (T1D) where individuals are responsible for 95% of care. In-person DSME/S programs have been proven clinically effective (e.g. optimizing glycemic management, improving diabetes-related behaviors) but are limited by a lack of accessibility and long-term follow-up. Self-guided digital tools such as web applications (web apps) can be an alternative for delivering DSME/S. Objective This article describes the developm… Show more

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Cited by 2 publications
(7 citation statements)
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“…This technique can be combined with features relating to “social support” (eg, providing feedback for a discussion forum post”) or be used alone (eg, answers given after quiz completion); it can be given in a text format (eg, “Congratulation for your good answers!”), rewards (eg, points provided with the number of quizzes completed), communication with the health care team (eg, providing a medical certificate for program completion), or individualized communication (eg, follow-up phone calls). However, although this method may be effective in achieving self-management outcomes, it may not be feasible owing to financial constraints to produce the feedback algorithm in all circumstances [ 21 ]. In addition, feedback must be provided by a qualified person, which further increases the cost of human resources.…”
Section: Discussionmentioning
confidence: 99%
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“…This technique can be combined with features relating to “social support” (eg, providing feedback for a discussion forum post”) or be used alone (eg, answers given after quiz completion); it can be given in a text format (eg, “Congratulation for your good answers!”), rewards (eg, points provided with the number of quizzes completed), communication with the health care team (eg, providing a medical certificate for program completion), or individualized communication (eg, follow-up phone calls). However, although this method may be effective in achieving self-management outcomes, it may not be feasible owing to financial constraints to produce the feedback algorithm in all circumstances [ 21 ]. In addition, feedback must be provided by a qualified person, which further increases the cost of human resources.…”
Section: Discussionmentioning
confidence: 99%
“…For instance, the participants expressed that the rewards might be a motivator for children but not for teenagers and suggested a preference for tangible rather than virtual rewards. As incorporating features related to gamification (eg, virtual rewards) and a greater level of interactivity are associated with a higher financial cost at the design phase of the digital tool [ 21 ] and tangible rewards imply long-term financial investment, we suggest investigating the preferences of the users on these features during its planification.…”
Section: Discussionmentioning
confidence: 99%
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