2021
DOI: 10.1016/j.jecp.2021.105200
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Development of the bodily self: Effects of visuomotor synchrony and visual appearance on virtual embodiment in children and adults

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Cited by 13 publications
(8 citation statements)
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“…Concerning the SoA, the patient had normal levels of BSC and showed normal modulation of her SoA ratings that depended on visuomotor and perspectival congruency, comparable to healthy participants (Fig. 8A) and comparable to previous studies in healthy subjects ( 8386 ). Critically, the patient’s EM performance was lowest in conditions when her SoA was increased (i.e., the condition with visuomotor and perspectival congruency) (Fig.…”
Section: Discussionsupporting
confidence: 85%
See 1 more Smart Citation
“…Concerning the SoA, the patient had normal levels of BSC and showed normal modulation of her SoA ratings that depended on visuomotor and perspectival congruency, comparable to healthy participants (Fig. 8A) and comparable to previous studies in healthy subjects ( 8386 ). Critically, the patient’s EM performance was lowest in conditions when her SoA was increased (i.e., the condition with visuomotor and perspectival congruency) (Fig.…”
Section: Discussionsupporting
confidence: 85%
“…For the control questions, we averaged the ratings of the two control questions together. For the threat item, we used only the first round of ratings as dependent variable as the habituation effect was strong and is well referenced in literature ( 111 , 112 ).…”
Section: Discussionmentioning
confidence: 99%
“…Nevertheless, the results provide some indication that change blindness remapping may elicit a stronger sense of agency, and possibly ownership, compared to body warping. This indication is in line with previous work suggesting that discrepancies between the position and movement of the real and virtual limbs can impair both the sense of virtual ownership [25] and agency [47].…”
Section: What Technique Yields the Most Embodiment?supporting
confidence: 92%
“…However, the obtained sense of agency and self-location scores showed variance in active contexts, possibly owing to visuomotor incongruences or missing human-likeness during locomotion [ 28 , 50 ], occlusions during interaction [ 45 ], and extended insights into the limitations of the IK. Hence, we suggest further multisensory integrations [ 77 ], that is, advanced IK, animations, and physical interactions (eg, collision) with haptics to amplify the illusion [ 44 , 78 ]. Moreover, implementing more appealing IVEs could improve user involvement and realism, potentially enhancing IVBO [ 31 , 64 ].…”
Section: Discussionmentioning
confidence: 99%