2021
DOI: 10.3390/su13158485
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Development of Teacher Digital Competence in the Area of E-Safety through Educational Video Games

Abstract: There is a clear need to promote motivating and effective training actions for the development of teachers’ digital competence, especially in the area of e-safety. Although educational video game-based learning has proven effective to improve motivation and learning outcomes, the existing evidence about its effectiveness for the development of teachers’ digital competence is very limited. This study examines the use of educational video games in an online course in MOOC format with the aim of developing teache… Show more

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Cited by 13 publications
(21 citation statements)
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“…Concerning the type of study, 10 studies can be defined as mixed-method studies (Charlier and De Fraine, 2012;Allsop and Jessel, 2015;Karadag, 2015;Cózar-Gutiérrez and Sáez-López, 2016;Meletiou-Mavrotheris and Prodromou, 2016;Marques and Pombo, 2019;Sousa and Costa, 2020;Casanoves et al, 2022;Dashtestani, 2022;Mystakidis and Christopoulos, 2022), 3 studies are quantitative (Hsu et al, 2017;Sánchez-Mena et al, 2019;Gordillo et al, 2021), and 4 are qualitative (Pauschenwein et al, 2013;Kamışlı, 2019;Kelleci and Aksoy, 2021;Pflaumer et al, 2021).…”
Section: Resultsmentioning
confidence: 99%
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“…Concerning the type of study, 10 studies can be defined as mixed-method studies (Charlier and De Fraine, 2012;Allsop and Jessel, 2015;Karadag, 2015;Cózar-Gutiérrez and Sáez-López, 2016;Meletiou-Mavrotheris and Prodromou, 2016;Marques and Pombo, 2019;Sousa and Costa, 2020;Casanoves et al, 2022;Dashtestani, 2022;Mystakidis and Christopoulos, 2022), 3 studies are quantitative (Hsu et al, 2017;Sánchez-Mena et al, 2019;Gordillo et al, 2021), and 4 are qualitative (Pauschenwein et al, 2013;Kamışlı, 2019;Kelleci and Aksoy, 2021;Pflaumer et al, 2021).…”
Section: Resultsmentioning
confidence: 99%
“…Eight studies (Lameras et al, 2014;Meletiou-Mavrotheris and Prodromou, 2016;Sousa and Costa, 2020;Gordillo et al, 2021;Kelleci and Aksoy, 2021;Zetzmann et al, 2021;Casanoves et al, 2022;Sica et al, 2022) proposed training programs that used DGBL to improve and foster teachers' and pre-service teachers' skills in different fields: e-safety area (Gordillo et al, 2021), teaching skills and classroom management (Lameras et al, 2014;Kelleci and Aksoy, 2021;Zetzmann et al, 2021;Sica et al, 2022), TPACK on game-enhanced mathematics learning (Meletiou-Mavrotheris and Prodromou, 2016), Media and Information Literacy (MIL) skills (Sousa and Costa, 2020), Science and genetics (Casanoves et al, 2022). Sousa and Costa (2020), for example, proposed a 36-h training program to foster teachers' MIL competencies.…”
Section: Use Of Dgbl In Training Programs To Improve Teachers' Skills...mentioning
confidence: 99%
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“…The current generation of educators must unavoidably cope with digital devices that permeate all disciplines, including the education field and all of its components. Educators must have digital technology knowledge and skills (Gordillo et al, 2021;Ranieri & Bruni, 2018;Reisoğlu, 2021). An indicator of the success of a professional and competent ECCE educator is if he is able to adapt to learn and master the development of the times, which from day to day is becoming increasingly complex and changing so rapidly (Taib & Mahmud, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…For this reason, in documented cases, it has been shown that serious games, i.e., those designed for educational purposes, have been effective in increasing both content retention and student engagement, significantly influencing the acceptance of online learning systems. These types of games attempt to take advantage of the huge motivation aroused by online games to improve the learning process (Freire et al, 2014;Gordillo et al, 2021).…”
Section: Figure 4 Abstract Analysismentioning
confidence: 99%