2019
DOI: 10.30998/formatif.v9i2.3089
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Development of Domino Card as Math Learning Media to train students’ Conceptual understanding

Abstract: <span style="font-size: 9.0pt; font-family: 'Times New Roman','serif'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN; mso-fareast-language: IN; mso-bidi-language: AR-SA;" lang="EN">This study aims to describe the validity, practicality and effectiveness of domino card media that will be developed to train students' understanding of concepts in learning mathematics, the instruments used are tests, questionnaires and interview sheets. The research subjects were grade VII of Junior High … Show more

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Cited by 4 publications
(4 citation statements)
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“…Maulida et al (2017) devised a "Question Cards" media tool to augment students' performance and comprehension of trigonometry concepts in mathematics. The research conducted by (Rahman Amalia, 2019) centered on developing and applying "Domino Cards" as an instructional instrument to augment students' comprehension of mathematical concepts. A study (Komalasari, 2016) examined the impact of using Mathematics Flash Card Media on mathematics learning outcomes.…”
Section: Resultsmentioning
confidence: 99%
“…Maulida et al (2017) devised a "Question Cards" media tool to augment students' performance and comprehension of trigonometry concepts in mathematics. The research conducted by (Rahman Amalia, 2019) centered on developing and applying "Domino Cards" as an instructional instrument to augment students' comprehension of mathematical concepts. A study (Komalasari, 2016) examined the impact of using Mathematics Flash Card Media on mathematics learning outcomes.…”
Section: Resultsmentioning
confidence: 99%
“…Games in general are a recreational activity with the aim of having fun, filling free time, or doing light exercise [1,2]. Each game has different rules and ways of playing, making games more varied.…”
Section: Introductionmentioning
confidence: 99%
“…Learning media in the form of aids, props, and prototype models are present as a solution to overcome problems that can provide more concrete experiences to students so that they remain motivated in Learning and increase the effectiveness of the teaching and learning process. This learning media provides real experience and a comprehensive stimulus, giving students the same perception (Nurjanah et al, 2021;Rahman & Amalia, 2019).…”
Section: A Introductionmentioning
confidence: 99%