Development of Android-Based Indonesian Cultural Exploration Educational Game for Madrasah Ibtidaiyah Students
Rofiatun Nisa',
Nukh Khozain
Abstract:This research aims to develop an Android-based educational game to introduce Indonesian culture to Madrasah Ibtidaiyah students. Following the Research and Development methodology with ADDIE model, the study comprises three key stages: 1) analysis of students' and teachers' needs, 2) development of the educational game, and 3) testing the product's effectiveness. The study involved test subjects from twenty schools in Lamongan Regency. Data were collected using questionnaires and interviews, and data analys… Show more
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