2018
DOI: 10.1371/journal.pone.0195677
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Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder

Abstract: Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as recently noted in the research criteria of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. Offering controlled environments that increase cue-induced craving, virtual reality cue-exposure therapy has been shown to be effective for some addiction disorders. To assess the feasibility of virtual reality for patients with IGD, this study aimed to develop virtual environments that represent risk situat… Show more

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Cited by 30 publications
(46 citation statements)
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“…To ensure the pure effect of acupuncture treatment, adolescents with IA were instructed not to take any other therapeutic intervention during the whole research. The IAT and the visual analogue scale (VAS) [25] were fulfilled by IA subjects to assess the symptom severity and the Internet craving, respectively, before and after the acupuncture treatment. 3 .…”
Section: Methodsmentioning
confidence: 99%
“…To ensure the pure effect of acupuncture treatment, adolescents with IA were instructed not to take any other therapeutic intervention during the whole research. The IAT and the visual analogue scale (VAS) [25] were fulfilled by IA subjects to assess the symptom severity and the Internet craving, respectively, before and after the acupuncture treatment. 3 .…”
Section: Methodsmentioning
confidence: 99%
“…One study (Shin et al, 2018) concerning adolescents and young adults (n = 34) suffering from internet gaming disorder [DSM-5 (Petry and O'Brien, 2013)] controlled with a group of 30 healthy subjects assessed cue reactivity after virtual internet gamingrelated cues. Virtual environments consisted of multisensory exposure with visual and auditory cues.…”
Section: Internet Gaming Disordermentioning
confidence: 99%
“…Craving Shin et al (2018) found induced craving after randomized exposure to 4 virtual complex internet gaming-related cues (cyber-cafes). Craving assessment was performed using a singleitem VAS.…”
Section: Internet Gaming Disordermentioning
confidence: 99%
“…The use of relatively safe cue exposure therapy has been studied to improve coping with psychophysiological addictions, such as alcohol, tobacco, and cocaine, as well as with behavioral addiction, such as pathological gambling and IGD. It has been reported that VR-induced craving through cue exposure, and reduction in addictive behaviors such as nicotine dependence and IGD, have effectiveness similar to that of conventional CBT [48][49][50]. However, further systematic approaches and meta-analyses are necessary for analyzing each of these addiction groups.…”
Section: Addiction and Eating Disordersmentioning
confidence: 99%