2022
DOI: 10.3389/frvir.2022.824886
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Development of a wearable force-feedback mechanism for free-range haptic immersive experience

Abstract: The recent rise in popularity of head-mounted displays (HMDs) for immersion into virtual reality has resulted in demand for new ways to interact with virtual objects. Most solutions utilize generic controllers for interaction within virtual environments and provide limited haptic feedback. We describe the construction and implementation of an ambulatory (allowing walking) haptic feedback stylus with primary use in computer-aided design. Our stylus is a modified 3D Systems Touch force-feedback arm mounted on a … Show more

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Cited by 7 publications
(11 citation statements)
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“…However, there is still ample room for improvement. The feedback we received in the form of complaints, compliments, and suggestions for future refinement and expansion was invaluable [32,36].…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…However, there is still ample room for improvement. The feedback we received in the form of complaints, compliments, and suggestions for future refinement and expansion was invaluable [32,36].…”
Section: Resultsmentioning
confidence: 99%
“…While most solutions in this section do not provide unrestricted mobility and positional displacement for haptic interfaces with force-feedback in virtual environments, our own project addresses this limitation. We have developed hardware by modifying the 3D Systems Touch haptic device, integrated with software using the Unity game engine and low-level device drivers [32]. This combination enables medium-scale force display in mobile XR applications, allowing enhanced interaction and mobility within virtual environments.…”
Section: Free-range Haptic Immersive Xr (2022)mentioning
confidence: 99%
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“…Since the required change rate of the feedback force of the device is greater than 10 N/s. From (5), the rate of change in force can be obtained as:…”
Section: Part Selectionmentioning
confidence: 99%
“…issue 2, June 2024 Furthermore, the Meta Quest 2, a leading VR device, has garnered attention for further research and development. Efforts have been made to measure controller precision [26], hand movement accuracy [27], eye-tracking evaluations [28], integration of haptic features [29], [30], and the creation of 3D Avatar applications [31].…”
Section: Introductionmentioning
confidence: 99%