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2023
DOI: 10.3389/fped.2023.1163022
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Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers

Leonardo Schenck,
Christian Bäumer,
Björn Ross
et al.

Abstract: IntroductionFor most patients, cancer therapy with radiation is a new experience coming with many unknown challenges. This can be stressful, particularly for children and adolescents. With the aim of reducing this stress and anxiety, a virtual-reality (VR) game, which can be used by patients prior to treatment, was developed and evaluated in a proton therapy center.MethodsThe specifications were derived from literature and from interviews with medical staff and patients. The gantry including the sound of its m… Show more

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Cited by 5 publications
(10 citation statements)
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“…Children and adolescents were the main participants represented in the articles included in this review, which aligned with this study's purpose. The adolescents age group had the greatest representation in the included studies-all (8/8, 100%) cancer prevention serious game articles [7,34,[106][107][108][109][110][111] Cancer survivors [54,57,58,80,86,87,91] 0 (0) 7 ( 13) Health professionals [60,63,66,81,82,85,93,94,97] 0 (0) 9 ( 16)…”
Section: Participant Characteristicsmentioning
confidence: 99%
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“…Children and adolescents were the main participants represented in the articles included in this review, which aligned with this study's purpose. The adolescents age group had the greatest representation in the included studies-all (8/8, 100%) cancer prevention serious game articles [7,34,[106][107][108][109][110][111] Cancer survivors [54,57,58,80,86,87,91] 0 (0) 7 ( 13) Health professionals [60,63,66,81,82,85,93,94,97] 0 (0) 9 ( 16)…”
Section: Participant Characteristicsmentioning
confidence: 99%
“…Serious game preference [7,55,56,62,63,67,68,70,75,79,[84][85][86]90,[92][93][94][95][96][97][98][101][102][103][104]108,110,111] 4 (50) 24 (44) Treatment adherence [69,95,101] 0 (0) 3 ( 6) Cancer education [34,55,56,80,95,101,105,106,109] 3 (38) 6 (11) Healthy behavior promotion [42,54,57,60,65,74,…”
Section: Target Outcomementioning
confidence: 99%
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“…A further study was described by Schenck et al. 16 who developed a smartphone virtual reality game for children and adolescents receiving proton radiation therapy to reduce stress and anxiety.…”
mentioning
confidence: 99%
“…The smartphone virtual reality game for children and adolescents receiving proton radiation therapy mentioned above was also developed after interviews with medical professionals and patients. 16 Arguably, qualitative research is needed as a first step in developing theoretically and empirically driven interventions for paediatric patients undergoing radiation therapy.…”
mentioning
confidence: 99%