Proceedings of the Sixth International Conference on 3D Web Technology 2001
DOI: 10.1145/363361.363378
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Development of a collaborative virtual environment for educational applications

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Cited by 27 publications
(18 citation statements)
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“…Notably, the term Collaborative Virtual Environments has been coined by several authors (Kirner et al, 2001;Redfern and Naughton, 2002) to describe immersive environments that accommodate multiple users, typically as a result of networking individual units. Given the ability of fulldomes to accommodate multiple users, there is a practical opportunity to explore the role of collaboration in IVEs, allowing users to communicate directly, rather than through computer mediation.…”
Section: Social Factorsmentioning
confidence: 99%
“…Notably, the term Collaborative Virtual Environments has been coined by several authors (Kirner et al, 2001;Redfern and Naughton, 2002) to describe immersive environments that accommodate multiple users, typically as a result of networking individual units. Given the ability of fulldomes to accommodate multiple users, there is a practical opportunity to explore the role of collaboration in IVEs, allowing users to communicate directly, rather than through computer mediation.…”
Section: Social Factorsmentioning
confidence: 99%
“…However, an important issue is emerging both because of the creation of remote access platforms that can be used by researchers into the same topics through sharing on wiki-sites, thus allowing efficient and rapid inference (Web3D Consortium, 2006; The Elder Scrolls Construction Set Wiki; Kimer et al, 2001), and because more and more (simplified) models are available on the Internet, which offers a means of publication and of interactive experience of information. The issue is that these processes are so popular and so sought after by consumers that the present demand for models and instruments adapted to their needs makes their creation imperative (Hartman and Wernecke, 1996).…”
Section: Next Developmentsmentioning
confidence: 99%
“… Education: the teacher can show elements in 3D to students in classrooms or remotely, or for collaborative learning groups [5].  Engineering: mechanical parts can be constructed by team members, even though they are apart from each other, through augmented reality.…”
Section: B Applicationsmentioning
confidence: 99%