2014
DOI: 10.1504/ijiids.2014.063253
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Development of a 3D tangible-serious game for attention improvement

Abstract: There is a report that more than 10% of Korean elementary school students are classified into attention deficit/hyperactivity disorder (ADHD) symptom group. Children who seriously lack attention, like the ones with ADHD, are mainly dependent on medication. Medication, however, brings various kinds of side effects. Therefore, we need a way to improve attention, and lead children to voluntarily participate in it. In this study, we suggested a child-friendly attention improvement model by using children's favouri… Show more

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