2020
DOI: 10.1007/s00266-020-01872-2
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Development and Usability of a Virtual Reality-Based Filler Injection Training System

Abstract: Purpose As filler procedures have increased in popularity, serious injection-related complications (e.g., blindness and stroke) have also increased in number. Proper and effective training is important for filler procedure safety; however, limitations exist in traditional training methods (i.e. anatomical illustrations and cadaver studies). We aimed to describe the development process and evaluate the usability of a virtual reality (VR)-based aesthetic filler injection training system. Materials and Methods … Show more

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Cited by 4 publications
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References 23 publications
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“…As we expected no linear relation between the SUS-score and the patient-, clinical-, hospital-, and ICT-related factors, we dichotomized these seven categories in the categories: low (SUS between 0 and 51) and good (SUS 51–100) usability [ 26 ].…”
Section: Methodsmentioning
confidence: 99%
“…As we expected no linear relation between the SUS-score and the patient-, clinical-, hospital-, and ICT-related factors, we dichotomized these seven categories in the categories: low (SUS between 0 and 51) and good (SUS 51–100) usability [ 26 ].…”
Section: Methodsmentioning
confidence: 99%