2011
DOI: 10.1002/j.0022-0337.2011.75.6.tb05111.x
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Development and Evaluation of an Interactive Dental Video Game to Teach Dentin Bonding

Abstract: Written and clinical tests compared the change in clinical knowledge and practical clinical skill of irst-year dental students watching a clinical video recording of the three-step etch-and-rinse resin bonding system to those using an interactive dental video game teaching the same procedure. The research design was a randomized controlled trial with eighty irst-year dental students enrolled in the preclinical operative dentistry course. Students' change in knowledge was measured through written examination us… Show more

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Cited by 39 publications
(90 citation statements)
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“…Also, students prefer watching videos for learning to traditional learning method. 22,23 Furthermore, the introduction of videos in dental hygiene education can lead to more uniform education and help lessen educators' workload since the time needed to perform demonstrations could be reduced. Demonstrations differ depending on the operator, which means that the contents and quality of lectures are not uniform.…”
Section: Discussionmentioning
confidence: 99%
“…Also, students prefer watching videos for learning to traditional learning method. 22,23 Furthermore, the introduction of videos in dental hygiene education can lead to more uniform education and help lessen educators' workload since the time needed to perform demonstrations could be reduced. Demonstrations differ depending on the operator, which means that the contents and quality of lectures are not uniform.…”
Section: Discussionmentioning
confidence: 99%
“…Knowing and developing faculty perception of VRS has been identified as critical in the design of preclinical dental simulation curriculum (Gottlieb et al, 2011). Students preferred learning and acquiring skills with the aid of mixed modalities including computer assisted learning (CAL) and interactive dental video games (IDVG) (Welk et al, 2008;Amer et al, 2011); further, it has been reported elsewhere that the use of technology can encourage constructive learning (Shah and Cunningham, 2009). Welk and colleagues (2008) reported a reduction in the compulsory course time and increased free time for students to access the simulation laboratory.…”
Section: Perceptionmentioning
confidence: 99%
“…The review did not involve participants or a location. (Fugill, 2013) Future research is suggested in the forms of evaluating the potential of simulation technology, (Amer et al, 2011) clinical performance and attitude to new technology (Gottlieb et al, 2011) and possibilities and limitations of simulation (Fugill, 2013). Fugill (2013) confidently proposed the prospect of simulation replacing a portion of patient care education.…”
Section: Dental and Oral Health Learnersmentioning
confidence: 99%
“…This difficulty remains apparent in the preclinical setting when working on non‐natural teeth, as there is no standardized feedback on the quality of bonding agent placement. Furthermore, Amer et al found that students in current generations preferred more interactive, self‐paced methods of learning instead of traditional lecture‐based learning 7 . To overcome these challenges, the use of real‐time feedback with technology has been suggested.…”
mentioning
confidence: 99%