“…In consequence, multiple sectors started to explore the applications of VR, from the gaming industry, through architecture and even the medical world and industry, for example in machine or car manufacturing. VR, apart from entertainment, is used for interior design, product prototyping or even exposure therapy for treating phobias, as in Schäfer et al (2015) or coping with emotions, pointed to by Kornacka and Douilliez (2016). With the VR solutions becoming more widespread it is important to engage all stakeholders, in particular end users, in their design.…”