“…[35,36] Despite the broad use of VR-based therapy for balance-focused rehabilitation in neurologically similar populations, the use of VR for the physical rehabilitation of patients with TBI has been limited, [35][36][37]97] with the majority of research focusing on cognitive rehabilitation. [31,[98][99][100][101][102][103][104][105][106] Applications of VR have sparsely been used for physical rehabilitation [37] and functional training, including completing kitchen activities, [32,98] using automatic teller machines, [107] driving [108][109][110] and wayfinding. [111] In regards to balance, VR has been investigated as a tool to assess deficits post injury in athletes with mild TBI, [112][113][114] and as a therapeutic technique to treat long-term balance deficits in patients more than six months post TBI.…”