2008
DOI: 10.1089/cpb.2007.0116
|View full text |Cite
|
Sign up to set email alerts
|

Development and Clinical Trial of Virtual Reality-Based Cognitive Assessment in People with Stroke: Preliminary Study

Abstract: Stroke and traumatic brain injury affect an increasing number of people, many of whom retain permanent damage in cognitive functions. Conventionally, cognitive function has been assessed by a paper-based neuropsychological evaluation. However these test environments differ substantially from everyday life. This problem can be overcome by using virtual reality (VR) to objectively evaluate behaviors and cognitive function in simulated daily activities. With our virtual shopping simulation, we compared people who… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
50
2

Year Published

2012
2012
2024
2024

Publication Types

Select...
8
2

Relationship

1
9

Authors

Journals

citations
Cited by 84 publications
(53 citation statements)
references
References 24 publications
1
50
2
Order By: Relevance
“…[35,36] Despite the broad use of VR-based therapy for balance-focused rehabilitation in neurologically similar populations, the use of VR for the physical rehabilitation of patients with TBI has been limited, [35][36][37]97] with the majority of research focusing on cognitive rehabilitation. [31,[98][99][100][101][102][103][104][105][106] Applications of VR have sparsely been used for physical rehabilitation [37] and functional training, including completing kitchen activities, [32,98] using automatic teller machines, [107] driving [108][109][110] and wayfinding. [111] In regards to balance, VR has been investigated as a tool to assess deficits post injury in athletes with mild TBI, [112][113][114] and as a therapeutic technique to treat long-term balance deficits in patients more than six months post TBI.…”
Section: Emerging Techniques For Balance Treatments: Virtual Realitymentioning
confidence: 99%
“…[35,36] Despite the broad use of VR-based therapy for balance-focused rehabilitation in neurologically similar populations, the use of VR for the physical rehabilitation of patients with TBI has been limited, [35][36][37]97] with the majority of research focusing on cognitive rehabilitation. [31,[98][99][100][101][102][103][104][105][106] Applications of VR have sparsely been used for physical rehabilitation [37] and functional training, including completing kitchen activities, [32,98] using automatic teller machines, [107] driving [108][109][110] and wayfinding. [111] In regards to balance, VR has been investigated as a tool to assess deficits post injury in athletes with mild TBI, [112][113][114] and as a therapeutic technique to treat long-term balance deficits in patients more than six months post TBI.…”
Section: Emerging Techniques For Balance Treatments: Virtual Realitymentioning
confidence: 99%
“…Recently, virtual reality technology has been implemented to provide a life-like environment for physical therapy in stroke patients 10) . Through interactions and feedback, participants acquire a variety of techniques to improve postural control 11) and balance 12) .…”
Section: Introductionmentioning
confidence: 99%
“…Kang et al [35] showed that the frequency of virtual motion sickness was not significantly different between the normal group and the stroke group in the immersive VR experience using HMD. Motion sickness is an important factor that does not sustain the experience of VR and diminishes the sense of reality that plays an important role in VR experience.…”
Section: Adverse Effects Of Vr Therapymentioning
confidence: 98%