2021
DOI: 10.46392/kjge.2021.15.3.29
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Development and Application of a Design Thinking Program that Utilizes Technology as an Educational Model for Creativity and Convergence Competence -Focusing on the Case of A University

Abstract: The purpose of this study was to design a technology-based extra-curricular program in order to improve creativity and convergence of university students. To this end, we first analyzed a literature review concerning an extra-curricular program that dealt with creativity and convergence competence. Through these analyses, we selected the DMM model, design thinking as instructional models, and the jigsaw and process-folio were selected as instructional strategies. Second, based on previous studies, we developed… Show more

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“…However, such coins need to be developed from the ground up in consideration of the economic efficiency of physical coin material. Chivu et al [37] suggested that a reward system has a critical role in enabling learners to be actively involved in learning blockchain technologies. In terms of the potential for blockchain to represent an innovative technological paradigm shift that helps security, simplification, and efficiency, it is necessary to instill understanding of the core of blockchain in education beyond infancy [37].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…However, such coins need to be developed from the ground up in consideration of the economic efficiency of physical coin material. Chivu et al [37] suggested that a reward system has a critical role in enabling learners to be actively involved in learning blockchain technologies. In terms of the potential for blockchain to represent an innovative technological paradigm shift that helps security, simplification, and efficiency, it is necessary to instill understanding of the core of blockchain in education beyond infancy [37].…”
Section: Discussionmentioning
confidence: 99%
“…According to previous studies that have tried to develop teaching materials for integrated education for elementary school students, dynamic materials that lead to self-directed learning are helpful to effectively bring about learning outcomes [27,38]. Some studies have found that learning models focusing on motivation and creativity might increase the potential of learners during their understanding of cutting-edge technologies [37,39]. Though this paper can provide a basis for further research to develop or improve learning programs using new technological concepts underlying trends of industries, there are still challenges concerning how the learning content, materials, or models can be contextualized depending on individual learning needs.…”
Section: Discussionmentioning
confidence: 99%