2011 IEEE International Symposium on Multimedia 2011
DOI: 10.1109/ism.2011.99
|View full text |Cite
|
Sign up to set email alerts
|

Developing the Concept of Money by Interactive Computer Games for Autistic Children

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
5
3
1

Relationship

0
9

Authors

Journals

citations
Cited by 35 publications
(11 citation statements)
references
References 13 publications
0
10
0
Order By: Relevance
“…This is a game predominantly focused on tasks that could be understood as a game environment to the purpose with comparatively fewer 'game' elements. The unnamed game for money identification by Hassan et al can be seen more as an simulation allowing, in this case, autistic children to practice real life skills in a safe environment that is prepared for failure [65]. The high prevalence of serious games in our corpus indicate that game development is driven by predefined notions of purpose that are deliberately part of play for neurodivergent youth.…”
Section: Genresmentioning
confidence: 86%
See 1 more Smart Citation
“…This is a game predominantly focused on tasks that could be understood as a game environment to the purpose with comparatively fewer 'game' elements. The unnamed game for money identification by Hassan et al can be seen more as an simulation allowing, in this case, autistic children to practice real life skills in a safe environment that is prepared for failure [65]. The high prevalence of serious games in our corpus indicate that game development is driven by predefined notions of purpose that are deliberately part of play for neurodivergent youth.…”
Section: Genresmentioning
confidence: 86%
“…Medical Therapy [1, 26-29, 45, 46, 58, 67, 81, 87, 95, 121, 125, 129, 130] Diagnosis [7,34,57,78,95,101,102,110,115,134] Training [54-56, 91, 103, 132, 138] Social Collaboration [8,9,13,16,17,49,83,94,96,98,105,122] Education [12,18,25,36,48,59,60,65,69,82,86] Communication [14,45] Sports [36,52] Work Skills [75,128] Art & Public [34,53] Identity Free Play [77,104,[106][107][108]137] Table 7. Purpose categorisation w...…”
Section: Modelmentioning
confidence: 99%
“…In another study [20], the authors proposed an application that incorporates games to enhance the learning ability of special needs children. Similarly, the authors in study [21], presented an exceptional concept that will educate and help autistic children to learn about the notion of money in our society, thus improving the social skills.…”
Section: Role Of Assistive Technologies For People With Asdmentioning
confidence: 99%
“…Hassan et al launched a computer game for children with autism the targeted age is between 9 to 14 years old, the easy to play computer game is explaining and illustrating the concept of money and bank notes, it was tested on a sample of 9 autistic children and the results were children were able to understand and recognize the concept of money [4].…”
Section: Related Workmentioning
confidence: 99%