Proceedings of the 14th Workshop in Primary and Secondary Computing Education 2019
DOI: 10.1145/3361721.3362109
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Developing Teaching Materials on Artificial Intelligence by Using a Simulation Game (Work in Progress)

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Cited by 10 publications
(9 citation statements)
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“…For instance, one work included an activity in which students physically acted out feature extraction and the nearest-neighbor algorithm [19]; in another, students acted as rule-based conversational agents [59]. Only six works engaged students in embodying full algorithms or processes such as these [17,19,24,37,59,61] (Future Opportunity 7). Nonetheless, some works involved shallow embodiment in which students embodied data collection through gestures [2,18,75,76].…”
Section: Engagementmentioning
confidence: 99%
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“…For instance, one work included an activity in which students physically acted out feature extraction and the nearest-neighbor algorithm [19]; in another, students acted as rule-based conversational agents [59]. Only six works engaged students in embodying full algorithms or processes such as these [17,19,24,37,59,61] (Future Opportunity 7). Nonetheless, some works involved shallow embodiment in which students embodied data collection through gestures [2,18,75,76].…”
Section: Engagementmentioning
confidence: 99%
“…In-time feedback loops, as discussed in 6.3.2, data labeling and evaluation [18], and peer sharing and remixing [10] can stimulate student reflection on underlying ML mechanisms. Other methods include after-lab discussion [13,13,15,28,34], reflective worksheets, journals or blogs [7,8,28,37,48,63,76], and collaborative group work [5,28,42].…”
Section: Promote Reflectionmentioning
confidence: 99%
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“…Eight studies focused on primary schoolers (Mariescu-Istodor and Jormanainen, 2019; Lee et al, 2020;Ho & Scadding, 2019;Toivonen, et al, 2020;Chai, et al, 2020;Druga et al, 2019;Tedre, et al, 2020;Hitron, et al, 2018) while only two studies were found that targets Kindergarten (Williams et al, 2019a(Williams et al, , 2019b. Four studies focused each on elementary, middle (Sabuncuoglu, 2020;Rodríguez-García et al, 2020aSakulkueakulsuk et al, 2018), middle/high (Opel et al, 2019;Zimmermann-Niefield et al, 2019aZimmermann-Niefield, et al, 2020) and teachers ( Chiu & Chai, 2020;Kandlhofer et al, 2019;Zhou, et al, 2021) and only one that covers all levels from elementary to high school.…”
Section: Articles Distributed Based On Educational Levelsmentioning
confidence: 99%
“…Several teaching and learning activities were utilized to introduce the tools to students such as embodied models of gesture (e.g., Zimmermann-Niefield et al, 2020) and the use of mind maps and visualization (e.g., Lin et al, 2020). Other activities include the use of simulation game (e.g., Opel et al, 2019), modelling (Lee et al, 2020), and engaging students in scientific inquiry behaviors such as question asking, and explanation (Wan et al, 2020).…”
Section: Technology Developmentmentioning
confidence: 99%