Proceedings of the 49th ACM Technical Symposium on Computer Science Education 2018
DOI: 10.1145/3159450.3162247
|View full text |Cite
|
Sign up to set email alerts
|

Developing Soft Skills with a Classroom Behavior Management Game

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2019
2019
2020
2020

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 0 publications
0
1
0
Order By: Relevance
“…serious games [59] or gamification [19]) in a myriad of domains, e.g. health [41], learning [86], or the workplace [13]. But there are other values that play design can bring to society beyond performance and productivity.…”
Section: Introductionmentioning
confidence: 99%
“…serious games [59] or gamification [19]) in a myriad of domains, e.g. health [41], learning [86], or the workplace [13]. But there are other values that play design can bring to society beyond performance and productivity.…”
Section: Introductionmentioning
confidence: 99%